Paper/patches/server/0165-Prevent-logins-from-being-processed-when-the-player-.patch

25 Zeilen
1.3 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: killme <killme-git@ibts.me>
Date: Sun, 12 Nov 2017 19:40:01 +0100
Subject: [PATCH] Prevent logins from being processed when the player has
disconnected
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
2023-03-14 19:59:51 +01:00
index 06f3e1f42da85a54187f3decc35c338a3eeb8de4..9607c3297c1a977cb33fb730eacb35ce9604b74c 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
2022-12-07 19:52:24 +01:00
@@ -78,7 +78,11 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener,
2021-06-11 14:02:28 +02:00
}
// Paper end
if (this.state == ServerLoginPacketListenerImpl.State.READY_TO_ACCEPT) {
- this.handleAcceptedLogin();
+ // Paper start - prevent logins to be processed even though disconnect was called
+ if (connection.isConnected()) {
+ this.handleAcceptedLogin();
+ }
+ // Paper end
} else if (this.state == ServerLoginPacketListenerImpl.State.DELAY_ACCEPT) {
ServerPlayer entityplayer = this.server.getPlayerList().getPlayer(this.gameProfile.getId());