2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Thu, 5 Oct 2017 01:54:07 +0100
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2022-06-11 11:02:09 +02:00
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Subject: [PATCH] handle ServerboundKeepAlivePacket async
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2021-06-11 14:02:28 +02:00
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2022-06-11 11:02:09 +02:00
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In 1.12.2, Mojang moved the processing of ServerboundKeepAlivePacket off the main
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2021-06-11 14:02:28 +02:00
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thread, while entirely correct for the server, this causes issues with
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plugins which are expecting the PlayerQuitEvent on the main thread.
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In order to counteract some bad behavior, we will post handling of the
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disconnection to the main thread, but leave the actual processing of the packet
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off the main thread.
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also adding some additional logging in order to help work out what is causing
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random disconnections for clients.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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2023-04-10 10:03:36 +02:00
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index b1b61ad583405459aff46a7b9964e927974f8a18..65e6e0bdcb31e0f5a2d5bbd3aa2dc5666f96f441 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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2023-04-10 10:03:36 +02:00
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@@ -3138,14 +3138,18 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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2021-06-11 14:02:28 +02:00
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@Override
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public void handleKeepAlive(ServerboundKeepAlivePacket packet) {
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- PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel()); // CraftBukkit
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2022-06-11 11:02:09 +02:00
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+ //PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel()); // CraftBukkit // Paper - This shouldn't be on the main thread
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2021-06-11 14:02:28 +02:00
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if (this.keepAlivePending && packet.getId() == this.keepAliveChallenge) {
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int i = (int) (Util.getMillis() - this.keepAliveTime);
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this.player.latency = (this.player.latency * 3 + i) / 4;
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this.keepAlivePending = false;
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} else if (!this.isSingleplayerOwner()) {
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+ // Paper start - This needs to be handled on the main thread for plugins
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2021-06-12 14:58:17 +02:00
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+ server.submit(() -> {
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2022-06-07 22:45:38 +02:00
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this.disconnect(Component.translatable("disconnect.timeout"));
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2021-06-11 14:02:28 +02:00
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+ });
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+ // Paper end
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}
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}
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