Paper/patches/server/0091-EntityRegainHealthEvent-isFastRegen-API.patch

43 Zeilen
2.5 KiB
Diff

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Fri, 22 Apr 2016 01:43:11 -0500
Subject: [PATCH] EntityRegainHealthEvent isFastRegen API
Don't even get me started
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index b14723d093f8a7aa44750b6d0e7eb9db9e2ac34b..d0d38e39010ba3398a0b8960bc674c39d9a9ff51 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -1243,10 +1243,16 @@ public abstract class LivingEntity extends Entity implements Attackable {
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}
public void heal(float f, EntityRegainHealthEvent.RegainReason regainReason) {
+ // Paper start - Forward
+ heal(f, regainReason, false);
+ }
+
+ public void heal(float f, EntityRegainHealthEvent.RegainReason regainReason, boolean isFastRegen) {
+ // Paper end
float f1 = this.getHealth();
if (f1 > 0.0F) {
- EntityRegainHealthEvent event = new EntityRegainHealthEvent(this.getBukkitEntity(), f, regainReason);
+ EntityRegainHealthEvent event = new EntityRegainHealthEvent(this.getBukkitEntity(), f, regainReason, isFastRegen); // Paper
// Suppress during worldgen
if (this.valid) {
this.level.getCraftServer().getPluginManager().callEvent(event);
diff --git a/src/main/java/net/minecraft/world/food/FoodData.java b/src/main/java/net/minecraft/world/food/FoodData.java
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index 5fb5258a03d34c161110f3098bc06107a9714965..4a2dcf9bd83dd3fdff43483f887f4f58dc4715cd 100644
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--- a/src/main/java/net/minecraft/world/food/FoodData.java
+++ b/src/main/java/net/minecraft/world/food/FoodData.java
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@@ -83,7 +83,7 @@ public class FoodData {
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if (this.tickTimer >= this.saturatedRegenRate) { // CraftBukkit
float f = Math.min(this.saturationLevel, 6.0F);
- player.heal(f / 6.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED); // CraftBukkit - added RegainReason
+ player.heal(f / 6.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED, true); // CraftBukkit - added RegainReason // Paper - This is fast regen
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// this.addExhaustion(f); CraftBukkit - EntityExhaustionEvent
player.causeFoodExhaustion(f, org.bukkit.event.entity.EntityExhaustionEvent.ExhaustionReason.REGEN); // CraftBukkit - EntityExhaustionEvent
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this.tickTimer = 0;