Paper/Spigot-Server-Patches/0512-Prevent-position-desync-in-playerconnection-causing-.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Fri, 12 Jun 2020 16:51:39 -0700
Subject: [PATCH] Prevent position desync in playerconnection causing tp
exploit
Caused the server to revert to the player's overworld coordinates
after teleporting into the end.
Sidenote: The underlying issue is that the move call can teleport
entities and do other things like kill the entity. In the future,
to fix all exploits derieved from this usually unexpected
behaviour, we need to move all of this dangerous logic outside
of the move call and into an appropriate place in the tick method.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index e34290011bb5d7bcfb677b70fdec1a525a082e0e..bcb0ea6704b185a41f92d6cab24e4cf4ff91ebbc 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -1097,6 +1097,11 @@ public class PlayerConnection implements PacketListenerPlayIn {
}
this.player.move(EnumMoveType.PLAYER, new Vec3D(d7, d8, d9));
+ // Paper start - prevent position desync
+ if (this.teleportPos != null) {
+ return; // ... thanks Mojang for letting move calls teleport across dimensions.
+ }
+ // Paper end - prevent position desync
double d12 = d8;
d7 = d4 - this.player.locX();