Paper/patches/server/0244-Optimize-CraftBlockData-Creation.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: miclebrick <miclebrick@outlook.com>
Date: Thu, 23 Aug 2018 11:45:32 -0400
Subject: [PATCH] Optimize CraftBlockData Creation
Avoids a hashmap lookup by cacheing a reference to the CraftBlockData
and cloning it when one is needed.
diff --git a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
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index bf42cead5fa040d87da28d7be521b109724da19b..b4241ccdf972feec3dc2802ceafeef4f004c62d5 100644
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--- a/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
+++ b/src/main/java/net/minecraft/world/level/block/state/BlockBehaviour.java
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@@ -876,6 +876,14 @@ public abstract class BlockBehaviour implements FeatureElement {
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this.replaceable = blockbase_info.replaceable;
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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this.conditionallyFullOpaque = this.isOpaque() & this.isTransparentOnSomeFaces(); // Paper
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}
+ // Paper start - impl cached craft block data, lazy load to fix issue with loading at the wrong time
+ private org.bukkit.craftbukkit.block.data.CraftBlockData cachedCraftBlockData;
+
+ public org.bukkit.craftbukkit.block.data.CraftBlockData createCraftBlockData() {
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+ if (cachedCraftBlockData == null) cachedCraftBlockData = org.bukkit.craftbukkit.block.data.CraftBlockData.createData(asState());
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+ return (org.bukkit.craftbukkit.block.data.CraftBlockData) cachedCraftBlockData.clone();
+ }
+ // Paper end
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private boolean calculateSolid() {
if (((Block) this.owner).properties.forceSolidOn) {
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diff --git a/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java b/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
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index ace340b8e4a7f881e662813f059208fbd75d48e5..ebe02507a394563ba51a207db8b24760467d936e 100644
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--- a/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/data/CraftBlockData.java
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@@ -568,7 +568,17 @@ public class CraftBlockData implements BlockData {
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return craft;
}
+ // Paper start - optimize creating BlockData to not need a map lookup
+ static {
+ // Initialize cached data for all IBlockData instances after registration
+ Block.BLOCK_STATE_REGISTRY.iterator().forEachRemaining(net.minecraft.world.level.block.state.BlockState::createCraftBlockData);
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+ }
public static CraftBlockData fromData(net.minecraft.world.level.block.state.BlockState data) {
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+ return data.createCraftBlockData();
+ }
+
+ public static CraftBlockData createData(net.minecraft.world.level.block.state.BlockState data) {
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+ // Paper end
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return CraftBlockData.MAP.getOrDefault(data.getBlock().getClass(), CraftBlockData::new).apply(data);
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}