Paper/patches/server/0125-Enforce-Sync-Player-Saves.patch

28 Zeilen
1.2 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 7 Jan 2017 15:41:58 -0500
Subject: [PATCH] Enforce Sync Player Saves
Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
2023-12-05 22:34:01 +01:00
index 34b10814b94fb3fd22f96988c74be434e41058fb..2bbbe256df74726b27359a217c0f0b71c32e6e2b 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
2023-12-05 22:34:01 +01:00
@@ -1061,11 +1061,13 @@ public abstract class PlayerList {
2021-06-11 14:02:28 +02:00
}
public void saveAll() {
+ io.papermc.paper.util.MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
2021-06-11 14:02:28 +02:00
MinecraftTimings.savePlayers.startTiming(); // Paper
for (int i = 0; i < this.players.size(); ++i) {
- this.save((ServerPlayer) this.players.get(i));
+ this.save(this.players.get(i));
2021-06-11 14:02:28 +02:00
}
MinecraftTimings.savePlayers.stopTiming(); // Paper
+ return null; }); // Paper - ensure main
}
public UserWhiteList getWhiteList() {