geforkt von Mirrors/Paper
65 Zeilen
2.4 KiB
Java
65 Zeilen
2.4 KiB
Java
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package net.minecraft.server;
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// CraftBukkit start
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.event.block.BlockDispenseEvent;
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// CraftBukkit end
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public abstract class DispenseBehaviorProjectile extends DispenseBehaviorItem {
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public DispenseBehaviorProjectile() {}
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public ItemStack b(ISourceBlock isourceblock, ItemStack itemstack) {
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World world = isourceblock.k();
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IPosition iposition = BlockDispenser.a(isourceblock);
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EnumFacing enumfacing = EnumFacing.a(isourceblock.h());
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IProjectile iprojectile = this.a(world, iposition);
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// CraftBukkit start
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ItemStack itemstack1 = itemstack.a(1);
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org.bukkit.block.Block block = world.getWorld().getBlockAt(isourceblock.getBlockX(), isourceblock.getBlockY(), isourceblock.getBlockZ());
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org.bukkit.inventory.ItemStack bukkitItem = new CraftItemStack(itemstack1).clone();
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BlockDispenseEvent event = new BlockDispenseEvent(block, bukkitItem, new org.bukkit.util.Vector((double) enumfacing.c(), 0.10000000149011612D, (double) enumfacing.e()));
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if (!BlockDispenser.eventFired) {
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world.getServer().getPluginManager().callEvent(event);
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}
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if (event.isCancelled()) {
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itemstack.count++;
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return itemstack;
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}
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if (!event.getItem().equals(bukkitItem)) {
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itemstack.count++;
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// Chain to handler for new item
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IDispenseBehavior idispensebehavior = (IDispenseBehavior) BlockDispenser.a.a(itemstack.getItem());
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if (idispensebehavior != IDispenseBehavior.a && idispensebehavior != this) {
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idispensebehavior.a(isourceblock, CraftItemStack.createNMSItemStack(event.getItem()));
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return itemstack;
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}
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}
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iprojectile.shoot(event.getVelocity().getX(), event.getVelocity().getY(), event.getVelocity().getZ(), this.b(), this.a());
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// CraftBukkit end
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world.addEntity((Entity) iprojectile);
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// itemstack.a(1); // CraftBukkit - Handled during event processing
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return itemstack;
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}
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protected void a(ISourceBlock isourceblock) {
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isourceblock.k().triggerEffect(1002, isourceblock.getBlockX(), isourceblock.getBlockY(), isourceblock.getBlockZ(), 0);
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}
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protected abstract IProjectile a(World world, IPosition iposition);
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protected float a() {
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return 6.0F;
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}
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protected float b() {
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return 1.1F;
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}
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}
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