2021-07-19 11:31:03 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Phoenix616 <max@themoep.de>
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Date: Sun, 20 Jun 2021 16:35:42 +0100
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Subject: [PATCH] Don't apply cramming damage to players
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It does not make a lot of sense to damage players if they get crammed,
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especially as the usecase of teleporting lots of players to the same
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location isn't too uncommon and killing all those players isn't
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really what one would expect to happen.
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For those who really want it a config option is provided.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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2021-07-25 09:00:54 +02:00
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index 6ff53e138ea17c3e8283a52251c81d5cdf91ebac..0e7d29dbbdb862dd5876adee26fbba02267e5276 100644
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2021-07-19 11:31:03 +02:00
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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2021-07-25 09:00:54 +02:00
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@@ -842,5 +842,10 @@ public class PaperWorldConfig {
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2021-07-19 11:31:03 +02:00
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private void showSignClickCommandFailureMessagesToPlayer() {
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showSignClickCommandFailureMessagesToPlayer = getBoolean("show-sign-click-command-failure-msgs-to-player", showSignClickCommandFailureMessagesToPlayer);
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}
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+
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+ public boolean allowPlayerCrammingDamage = false;
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+ private void playerCrammingDamage() {
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+ allowPlayerCrammingDamage = getBoolean("allow-player-cramming-damage", allowPlayerCrammingDamage);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2021-08-14 16:22:21 +02:00
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index 6a3da6993474a38e7f69b6da49bb11ab16b0f3d2..9cb2b5f3f2a974d30448529d83b0aade82eb6f97 100644
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2021-07-19 11:31:03 +02:00
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2021-08-14 16:22:21 +02:00
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@@ -1421,7 +1421,7 @@ public class ServerPlayer extends Player {
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2021-07-19 11:31:03 +02:00
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@Override
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public boolean isInvulnerableTo(DamageSource damageSource) {
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- return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || this.getAbilities().invulnerable && damageSource == DamageSource.WITHER;
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+ return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || this.getAbilities().invulnerable && damageSource == DamageSource.WITHER || !level.paperConfig.allowPlayerCrammingDamage && damageSource == DamageSource.CRAMMING; // Paper - disable player cramming
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}
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@Override
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