2021-11-11 03:53:27 +01:00
|
|
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
|
|
From: Mariell Hoversholm <proximyst@proximyst.com>
|
|
|
|
Date: Sun, 24 Oct 2021 16:19:26 -0400
|
|
|
|
Subject: [PATCH] Add Raw Byte Entity Serialization
|
|
|
|
|
|
|
|
|
|
|
|
diff --git a/src/main/java/org/bukkit/UnsafeValues.java b/src/main/java/org/bukkit/UnsafeValues.java
|
2022-06-07 19:03:07 +02:00
|
|
|
index be8d5c172b0a300648f21e2163ccf0a9cd7915ee..4fcafddf3792b66c618f91e04d102f374de565a8 100644
|
2021-11-11 03:53:27 +01:00
|
|
|
--- a/src/main/java/org/bukkit/UnsafeValues.java
|
|
|
|
+++ b/src/main/java/org/bukkit/UnsafeValues.java
|
2022-03-03 19:21:48 +01:00
|
|
|
@@ -112,6 +112,14 @@ public interface UnsafeValues {
|
2021-11-11 03:53:27 +01:00
|
|
|
|
|
|
|
ItemStack deserializeItem(byte[] data);
|
|
|
|
|
|
|
|
+ byte[] serializeEntity(org.bukkit.entity.Entity entity);
|
|
|
|
+
|
|
|
|
+ default org.bukkit.entity.Entity deserializeEntity(byte[] data, World world) {
|
|
|
|
+ return deserializeEntity(data, world, false);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ org.bukkit.entity.Entity deserializeEntity(byte[] data, World world, boolean preserveUUID);
|
|
|
|
+
|
|
|
|
/**
|
|
|
|
* Return the translation key for the Material, so the client can translate it into the active
|
|
|
|
* locale when using a {@link net.kyori.adventure.text.TranslatableComponent}.
|
|
|
|
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
|
2022-10-02 09:56:36 +02:00
|
|
|
index 2eb98be7095495f0e99d46b92ccc16d19bbc411b..c15235b93f43746836eb4b7e136615fbc9308369 100644
|
2021-11-11 03:53:27 +01:00
|
|
|
--- a/src/main/java/org/bukkit/entity/Entity.java
|
|
|
|
+++ b/src/main/java/org/bukkit/entity/Entity.java
|
2022-09-12 13:31:45 +02:00
|
|
|
@@ -802,5 +802,32 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
|
2021-11-11 03:53:27 +01:00
|
|
|
* @return players in tracking range
|
|
|
|
*/
|
|
|
|
@NotNull Set<Player> getTrackedPlayers();
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Spawns the entity in the world at the given {@link Location} with the default spawn reason.
|
|
|
|
+ * <p>
|
|
|
|
+ * This will not spawn the entity if the entity is already spawned or has previously been despawned.
|
|
|
|
+ * <p>
|
|
|
|
+ * Also, this method will fire the same events as a normal entity spawn.
|
|
|
|
+ *
|
|
|
|
+ * @param location The location to spawn the entity at.
|
|
|
|
+ * @return Whether the entity was successfully spawned.
|
|
|
|
+ */
|
|
|
|
+ public default boolean spawnAt(@NotNull Location location) {
|
|
|
|
+ return spawnAt(location, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Spawns the entity in the world at the given {@link Location} with the reason given.
|
|
|
|
+ * <p>
|
|
|
|
+ * This will not spawn the entity if the entity is already spawned or has previously been despawned.
|
|
|
|
+ * <p>
|
|
|
|
+ * Also, this method will fire the same events as a normal entity spawn.
|
|
|
|
+ *
|
|
|
|
+ * @param location The location to spawn the entity at.
|
|
|
|
+ * @param reason The reason for the entity being spawned.
|
|
|
|
+ * @return Whether the entity was successfully spawned.
|
|
|
|
+ */
|
|
|
|
+ public boolean spawnAt(@NotNull Location location, @NotNull org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason reason);
|
|
|
|
// Paper end
|
|
|
|
}
|