Paper/patches/server/0769-fix-player-loottables-running-when-mob-loot-gamerule.patch

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1.3 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Tue, 22 Mar 2022 09:50:40 -0700
Subject: [PATCH] fix player loottables running when mob loot gamerule is false
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
2024-01-06 15:07:59 +01:00
index 7c8f5ae6bd83bd08403738dcd364b0af06fb1a9b..1f7b13806ffbcf81df67a02129aa2c07dfc7b8f5 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
2023-12-06 17:00:26 +01:00
@@ -924,12 +924,14 @@ public class ServerPlayer extends Player {
}
}
}
2023-06-08 21:00:58 +02:00
+ if (this.shouldDropLoot() && this.level().getGameRules().getBoolean(GameRules.RULE_DOMOBLOOT)) { // Paper - preserve this check from vanilla
// SPIGOT-5071: manually add player loot tables (SPIGOT-5195 - ignores keepInventory rule)
this.dropFromLootTable(damageSource, this.lastHurtByPlayerTime > 0);
for (org.bukkit.inventory.ItemStack item : this.drops) {
loot.add(item);
}
this.drops.clear(); // SPIGOT-5188: make sure to clear
+ } // Paper
Component defaultMessage = this.getCombatTracker().getDeathMessage();