Paper/nms-patches/EntityFireball.patch

70 Zeilen
2.8 KiB
Diff

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--- a/net/minecraft/server/EntityFireball.java
+++ b/net/minecraft/server/EntityFireball.java
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@@ -1,5 +1,7 @@
package net.minecraft.server;
+import org.bukkit.craftbukkit.event.CraftEventFactory; // CraftBukkit
+
public abstract class EntityFireball extends Entity {
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public EntityLiving shooter;
@@ -8,6 +10,8 @@
public double dirX;
public double dirY;
public double dirZ;
+ public float bukkitYield = 1; // CraftBukkit
+ public boolean isIncendiary = true; // CraftBukkit
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protected EntityFireball(EntityTypes<? extends EntityFireball> entitytypes, World world) {
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super(entitytypes, world);
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@@ -27,9 +31,16 @@
public EntityFireball(EntityTypes<? extends EntityFireball> entitytypes, EntityLiving entityliving, double d0, double d1, double d2, World world) {
this(entitytypes, world);
this.shooter = entityliving;
+ this.projectileSource = (org.bukkit.entity.LivingEntity) entityliving.getBukkitEntity(); // CraftBukkit
this.setPositionRotation(entityliving.locX, entityliving.locY, entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.setPosition(this.locX, this.locY, this.locZ);
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this.setMot(Vec3D.a);
+ // CraftBukkit start - Added setDirection method
+ this.setDirection(d0, d1, d2);
+ }
+
+ public void setDirection(double d0, double d1, double d2) {
+ // CraftBukkit end
d0 += this.random.nextGaussian() * 0.4D;
d1 += this.random.nextGaussian() * 0.4D;
d2 += this.random.nextGaussian() * 0.4D;
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@@ -58,6 +69,12 @@
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if (movingobjectposition.getType() != MovingObjectPosition.EnumMovingObjectType.MISS) {
this.a(movingobjectposition);
+
+ // CraftBukkit start - Fire ProjectileHitEvent
+ if (this.dead) {
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+ CraftEventFactory.callProjectileHitEvent(this, movingobjectposition);
+ }
+ // CraftBukkit end
}
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Vec3D vec3d = this.getMot();
@@ -147,6 +164,11 @@
} else {
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this.velocityChanged();
if (damagesource.getEntity() != null) {
+ // CraftBukkit start
+ if (CraftEventFactory.handleNonLivingEntityDamageEvent(this, damagesource, f)) {
+ return false;
+ }
+ // CraftBukkit end
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Vec3D vec3d = damagesource.getEntity().getLookDirection();
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this.setMot(vec3d);
@@ -155,6 +177,7 @@
this.dirZ = vec3d.z * 0.1D;
if (damagesource.getEntity() instanceof EntityLiving) {
this.shooter = (EntityLiving) damagesource.getEntity();
+ this.projectileSource = (org.bukkit.projectiles.ProjectileSource) this.shooter.getBukkitEntity();
}
return true;