Paper/patches/server/0591-Skip-distance-map-update-when-spawning-disabled.patch

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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Beech Horn <beechhorn@gmail.com>
Date: Fri, 14 Feb 2020 19:39:59 +0000
Subject: [PATCH] Skip distance map update when spawning disabled.
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
2021-11-25 12:08:44 +01:00
index ca3ccf2631587a896f6b909d63889708e6f72f27..930291a0844acbd0491e641008727223b0010a60 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
2021-11-25 12:08:44 +01:00
@@ -957,7 +957,7 @@ public class ServerChunkCache extends ChunkSource {
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int l = this.distanceManager.getNaturalSpawnChunkCount();
// Paper start - per player mob spawning
NaturalSpawner.SpawnState spawnercreature_d; // moved down
- if (this.chunkMap.playerMobDistanceMap != null) {
+ if ((this.spawnFriendlies || this.spawnEnemies) && this.chunkMap.playerMobDistanceMap != null) { // don't update when animals and monsters are disabled
// update distance map
this.level.timings.playerMobDistanceMapUpdate.startTiming();
this.chunkMap.playerMobDistanceMap.update(this.level.players, this.chunkMap.viewDistance);