2011-01-29 22:50:29 +01:00
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package net.minecraft.server;
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public class InventoryPlayer implements IInventory {
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public ItemStack[] a = new ItemStack[36];
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public ItemStack[] b = new ItemStack[4];
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public int c = 0;
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private EntityHuman e;
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private ItemStack f;
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public boolean d = false;
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// CraftBukkit start
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public ItemStack[] getContents() {
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return a;
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}
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public ItemStack[] getArmorContents() {
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return b;
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}
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// CraftBukkit end
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public InventoryPlayer(EntityHuman entityhuman) {
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this.e = entityhuman;
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}
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public ItemStack e() {
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return this.a[this.c];
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}
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private int d(int i) {
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for (int j = 0; j < this.a.length; ++j) {
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if (this.a[j] != null && this.a[j].id == i) {
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return j;
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}
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}
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return -1;
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}
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private int c(ItemStack itemstack) {
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for (int i = 0; i < this.a.length; ++i) {
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if (this.a[i] != null && this.a[i].id == itemstack.id && this.a[i].c() && this.a[i].count < this.a[i].b() && this.a[i].count < this.c() && (!this.a[i].e() || this.a[i].h() == itemstack.h())) {
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return i;
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}
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}
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return -1;
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}
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private int j() {
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for (int i = 0; i < this.a.length; ++i) {
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if (this.a[i] == null) {
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return i;
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}
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}
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return -1;
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}
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private int d(ItemStack itemstack) {
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int i = itemstack.id;
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int j = itemstack.count;
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int k = this.c(itemstack);
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if (k < 0) {
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k = this.j();
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}
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if (k < 0) {
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return j;
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} else {
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if (this.a[k] == null) {
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this.a[k] = new ItemStack(i, 0, itemstack.h());
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}
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int l = j;
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if (j > this.a[k].b() - this.a[k].count) {
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l = this.a[k].b() - this.a[k].count;
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}
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if (l > this.c() - this.a[k].count) {
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l = this.c() - this.a[k].count;
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}
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if (l == 0) {
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return j;
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} else {
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j -= l;
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this.a[k].count += l;
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this.a[k].b = 5;
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return j;
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}
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}
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}
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public void f() {
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for (int i = 0; i < this.a.length; ++i) {
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if (this.a[i] != null && this.a[i].b > 0) {
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--this.a[i].b;
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}
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}
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}
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public boolean b(int i) {
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int j = this.d(i);
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if (j < 0) {
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return false;
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} else {
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if (--this.a[j].count <= 0) {
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this.a[j] = null;
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}
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return true;
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}
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}
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public boolean a(ItemStack itemstack) {
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if (!itemstack.f()) {
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itemstack.count = this.d(itemstack);
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if (itemstack.count == 0) {
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return true;
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}
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}
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int i = this.j();
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if (i >= 0) {
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this.a[i] = itemstack;
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this.a[i].b = 5;
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return true;
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} else {
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return false;
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}
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}
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public ItemStack b(int i, int j) {
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ItemStack[] aitemstack = this.a;
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if (i >= this.a.length) {
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aitemstack = this.b;
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i -= this.a.length;
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}
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if (aitemstack[i] != null) {
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ItemStack itemstack;
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if (aitemstack[i].count <= j) {
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itemstack = aitemstack[i];
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aitemstack[i] = null;
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return itemstack;
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} else {
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itemstack = aitemstack[i].a(j);
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if (aitemstack[i].count == 0) {
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aitemstack[i] = null;
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}
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return itemstack;
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}
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} else {
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return null;
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}
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}
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public void a(int i, ItemStack itemstack) {
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ItemStack[] aitemstack = this.a;
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if (i >= aitemstack.length) {
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i -= aitemstack.length;
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aitemstack = this.b;
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}
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aitemstack[i] = itemstack;
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}
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public float a(Block block) {
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float f = 1.0F;
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if (this.a[this.c] != null) {
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f *= this.a[this.c].a(block);
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}
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return f;
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}
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public NBTTagList a(NBTTagList nbttaglist) {
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int i;
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NBTTagCompound nbttagcompound;
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for (i = 0; i < this.a.length; ++i) {
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if (this.a[i] != null) {
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nbttagcompound = new NBTTagCompound();
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nbttagcompound.a("Slot", (byte) i);
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this.a[i].a(nbttagcompound);
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nbttaglist.a((NBTBase) nbttagcompound);
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}
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}
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for (i = 0; i < this.b.length; ++i) {
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if (this.b[i] != null) {
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nbttagcompound = new NBTTagCompound();
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nbttagcompound.a("Slot", (byte) (i + 100));
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this.b[i].a(nbttagcompound);
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nbttaglist.a((NBTBase) nbttagcompound);
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}
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}
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return nbttaglist;
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}
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public void b(NBTTagList nbttaglist) {
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this.a = new ItemStack[36];
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this.b = new ItemStack[4];
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for (int i = 0; i < nbttaglist.b(); ++i) {
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NBTTagCompound nbttagcompound = (NBTTagCompound) nbttaglist.a(i);
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int j = nbttagcompound.b("Slot") & 255;
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ItemStack itemstack = new ItemStack(nbttagcompound);
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if (itemstack.a() != null) {
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if (j >= 0 && j < this.a.length) {
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this.a[j] = itemstack;
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}
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if (j >= 100 && j < this.b.length + 100) {
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this.b[j - 100] = itemstack;
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}
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}
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}
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}
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public int h_() {
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return this.a.length + 4;
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}
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public ItemStack a(int i) {
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ItemStack[] aitemstack = this.a;
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if (i >= aitemstack.length) {
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i -= aitemstack.length;
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aitemstack = this.b;
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}
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return aitemstack[i];
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}
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public String b() {
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return "Inventory";
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}
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public int c() {
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return 64;
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}
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public int a(Entity entity) {
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ItemStack itemstack = this.a(this.c);
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return itemstack != null ? itemstack.a(entity) : 1;
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}
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public boolean b(Block block) {
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if (block.material != Material.STONE && block.material != Material.ORE && block.material != Material.SNOW_BLOCK && block.material != Material.SNOW_LAYER) {
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return true;
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} else {
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ItemStack itemstack = this.a(this.c);
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return itemstack != null ? itemstack.b(block) : false;
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}
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}
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public int g() {
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int i = 0;
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int j = 0;
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int k = 0;
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for (int l = 0; l < this.b.length; ++l) {
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if (this.b[l] != null && this.b[l].a() instanceof ItemArmor) {
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int i1 = this.b[l].i();
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int j1 = this.b[l].g();
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int k1 = i1 - j1;
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j += k1;
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k += i1;
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int l1 = ((ItemArmor) this.b[l].a()).bh;
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i += l1;
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}
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}
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if (k == 0) {
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return 0;
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} else {
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return (i - 1) * j / k + 1;
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}
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}
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public void c(int i) {
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for (int j = 0; j < this.b.length; ++j) {
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if (this.b[j] != null && this.b[j].a() instanceof ItemArmor) {
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this.b[j].b(i);
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if (this.b[j].count == 0) {
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this.b[j].a(this.e);
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this.b[j] = null;
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}
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}
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}
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}
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public void h() {
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int i;
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for (i = 0; i < this.a.length; ++i) {
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if (this.a[i] != null) {
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this.e.a(this.a[i], true);
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this.a[i] = null;
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}
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}
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for (i = 0; i < this.b.length; ++i) {
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if (this.b[i] != null) {
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this.e.a(this.b[i], true);
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this.b[i] = null;
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}
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}
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}
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public void d() {
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this.d = true;
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}
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public void b(ItemStack itemstack) {
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this.f = itemstack;
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this.e.a(itemstack);
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}
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public ItemStack i() {
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return this.f;
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}
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public boolean a_(EntityHuman entityhuman) {
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return this.e.dead ? false : entityhuman.b((Entity) this.e) <= 64.0D;
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}
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}
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