- //int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16; // Paper - updated to use worlds actual view distance incase we have to uncomment this due to removal of player view distance API
+ int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16; // Paper - updated to use worlds actual view distance incase we have to uncomment this due to removal of player view distance API
// CraftBukkit start - Use relative location for far away sounds
// this.world.b(1023, new BlockPosition(this), 0);
- //int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16; // Paper - updated to use worlds actual view distance incase we have to uncomment this due to removal of player view distance API
+ int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16; // Paper - updated to use worlds actual view distance incase we have to uncomment this due to removal of player view distance API
for (EntityPlayer player : (List<EntityPlayer>)this.world.getPlayers()) {
- final int viewDistance = player.getViewDistance(); // TODO apply view distance api patch
+ // final int viewDistance = player.getViewDistance(); // TODO apply view distance api patch
+ throw new NotImplementedException("Per-Player View Distance APIs need further understanding to properly implement (There are per world view distances though!)"); // TODO
+ }
+
+ @Override
+ public void setViewDistance(int viewDistance) {
+ throw new NotImplementedException("Per-Player View Distance APIs need further understanding to properly implement (There are per world view distances though!)"); // TODO