Paper/patches/server-unmapped/0390-Prevent-bees-loading-chunks-checking-hive-position.patch

19 Zeilen
1.1 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Sun, 5 Jan 2020 17:24:34 -0600
Subject: [PATCH] Prevent bees loading chunks checking hive position
diff --git a/src/main/java/net/minecraft/world/entity/animal/EntityBee.java b/src/main/java/net/minecraft/world/entity/animal/EntityBee.java
index 1554f1d1d35084c283b573b3e58e48c6747fe7d6..1ecf73f874f404f58a99316ae027f76db6b557db 100644
--- a/src/main/java/net/minecraft/world/entity/animal/EntityBee.java
+++ b/src/main/java/net/minecraft/world/entity/animal/EntityBee.java
@@ -442,6 +442,7 @@ public class EntityBee extends EntityAnimal implements IEntityAngerable, EntityB
if (!this.hasHivePos()) {
return false;
} else {
+ if (world.getChunkIfLoadedImmediately(hivePos.getX() >> 4, hivePos.getZ() >> 4) == null) return true; // Paper - just assume the hive is still there, no need to load the chunk(s)
TileEntity tileentity = this.world.getTileEntity(this.hivePos);
return tileentity != null && tileentity.getTileType() == TileEntityTypes.BEEHIVE;