2020-05-06 11:48:49 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2019-05-01 00:51:03 +02:00
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From: Aikar <aikar@aikar.co>
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Date: Thu, 26 Jul 2018 00:11:12 -0400
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Subject: [PATCH] Prevent Saving Bad entities to chunks
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See https://github.com/PaperMC/Paper/issues/1223
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Minecraft is saving invalid entities to the chunk files.
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Avoid saving bad data, and also make improvements to handle
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loading these chunks. Any invalid entity will be instant killed,
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so lets avoid adding it to the world...
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This lets us be safer about the dupe UUID resolver too, as now
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we can ignore instant killed entities and avoid risk of duplicating
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an invalid entity.
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This should reduce log occurrences of dupe uuid messages.
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diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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2020-10-17 12:39:45 +02:00
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index 52621ab74c8af1ab0c38e8df28cb7dc7153096a3..8affcbbb0a970acc83531f7308734552727b00c5 100644
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2019-05-01 00:51:03 +02:00
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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2020-10-17 12:39:45 +02:00
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@@ -307,6 +307,7 @@ public class ChunkRegionLoader {
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2019-05-28 01:01:45 +02:00
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nbttagcompound1.set("TileEntities", nbttaglist1);
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2019-05-14 04:20:58 +02:00
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NBTTagList nbttaglist2 = new NBTTagList();
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2019-05-01 00:51:03 +02:00
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+ java.util.List<Entity> toUpdate = new java.util.ArrayList<>(); // Paper
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if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.LEVELCHUNK) {
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Chunk chunk = (Chunk) ichunkaccess;
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2020-10-17 12:39:45 +02:00
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@@ -324,13 +325,28 @@ public class ChunkRegionLoader {
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2019-05-14 04:20:58 +02:00
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while (iterator1.hasNext()) {
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Entity entity = (Entity) iterator1.next();
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2019-12-12 01:03:31 +01:00
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NBTTagCompound nbttagcompound4 = new NBTTagCompound();
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2019-05-28 01:01:45 +02:00
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-
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2019-05-01 00:51:03 +02:00
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+ // Paper start
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2019-12-12 01:03:31 +01:00
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+ if ((int) Math.floor(entity.locX()) >> 4 != chunk.getPos().x || (int) Math.floor(entity.locZ()) >> 4 != chunk.getPos().z) {
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2019-05-01 00:51:03 +02:00
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+ toUpdate.add(entity);
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+ continue;
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+ }
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2020-04-12 22:50:50 +02:00
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+ if (entity.dead || hasPlayerPassenger(entity)) {
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2019-05-01 00:51:03 +02:00
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+ continue;
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+ }
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+ // Paper end
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2019-12-12 01:03:31 +01:00
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if (entity.d(nbttagcompound4)) {
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2019-05-14 04:20:58 +02:00
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chunk.d(true);
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2019-12-12 01:03:31 +01:00
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nbttaglist2.add(nbttagcompound4);
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2019-05-01 00:51:03 +02:00
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}
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}
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}
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+
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+ // Paper start - move entities to the correct chunk
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+ for (Entity entity : toUpdate) {
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2020-04-12 22:50:50 +02:00
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+ worldserver.chunkCheck(entity);
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2019-05-01 00:51:03 +02:00
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+ }
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+ // Paper end
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+
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} else {
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ProtoChunk protochunk = (ProtoChunk) ichunkaccess;
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2020-10-17 12:39:45 +02:00
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@@ -389,6 +405,19 @@ public class ChunkRegionLoader {
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2020-04-12 22:50:50 +02:00
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nbttagcompound1.set("Structures", a(chunkcoordintpair, ichunkaccess.h(), ichunkaccess.v()));
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return nbttagcompound;
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}
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+ // Paper start - this is saved with the player
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+ private static boolean hasPlayerPassenger(Entity entity) {
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+ for (Entity passenger : entity.passengers) {
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+ if (passenger instanceof EntityPlayer) {
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+ return true;
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+ }
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+ if (hasPlayerPassenger(passenger)) {
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+ return true;
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+ }
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+ }
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+ return false;
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+ }
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+ // Paper end
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public static ChunkStatus.Type a(@Nullable NBTTagCompound nbttagcompound) {
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if (nbttagcompound != null) {
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2020-04-13 00:29:52 +02:00
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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2020-09-11 01:47:58 +02:00
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index 04e57c81d0e58a801ad8e842c48fc6a143de70f2..186a7b1435132f0795b74ee843f8a4c830aa9f43 100644
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2020-04-13 00:29:52 +02:00
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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2020-09-11 00:02:39 +02:00
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@@ -1040,6 +1040,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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2020-04-13 00:29:52 +02:00
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List[] aentityslice = chunk.getEntitySlices(); // Spigot
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int i = aentityslice.length;
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+ java.util.List<Entity> toMoveChunks = new java.util.ArrayList<>(); // Paper
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for (int j = 0; j < i; ++j) {
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List<Entity> entityslice = aentityslice[j]; // Spigot
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Iterator iterator = entityslice.iterator();
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2020-09-11 00:02:39 +02:00
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@@ -1052,11 +1053,25 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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2020-08-25 04:22:08 +02:00
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throw (IllegalStateException) SystemUtils.c((Throwable) (new IllegalStateException("Removing entity while ticking!")));
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2020-04-13 00:29:52 +02:00
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}
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+ // Paper start - move out entities that shouldn't be in this chunk before it unloads
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+ if (!entity.dead && (int) Math.floor(entity.locX()) >> 4 != chunk.getPos().x || (int) Math.floor(entity.locZ()) >> 4 != chunk.getPos().z) {
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+ toMoveChunks.add(entity);
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+ continue;
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+ }
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+ // Paper end
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+
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this.entitiesById.remove(entity.getId());
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this.unregisterEntity(entity);
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+
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+ if (entity.dead) iterator.remove(); // Paper - don't save dead entities during unload
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}
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}
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}
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+ // Paper start - move out entities that shouldn't be in this chunk before it unloads
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+ for (Entity entity : toMoveChunks) {
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+ this.chunkCheck(entity);
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+ }
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+ // Paper end
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}
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