Paper/patches/server/0387-Fix-arrows-never-despawning-MC-125757.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 8 Jul 2020 11:24:30 -0500
Subject: [PATCH] Fix arrows never despawning MC-125757
This forces the despawn counter to start ticking regardless of
state after the arrow has been alive for 200 ticks (10 seconds)
instead of getting stuck in a never despawn state (bubble columns,
etc).
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index e856703687812520e1869c31892c2af36d3f1f15..f7dab560a1f98e494303ba4c5fd3d82fb78e9503 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -238,6 +238,7 @@ public abstract class AbstractArrow extends Projectile {
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++this.inGroundTime;
} else {
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+ if (tickCount > 200) this.tickDespawn(); // Paper - tick despawnCounter regardless after 10 seconds
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this.inGroundTime = 0;
Vec3 vec3d2 = this.position();