Paper/patches/server/0548-Expand-PlayerRespawnEvent-fix-passed-parameter-issue.patch

63 Zeilen
4.3 KiB
Diff

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: HexedHero <6012891+HexedHero@users.noreply.github.com>
Date: Fri, 23 Apr 2021 22:42:42 +0100
Subject: [PATCH] Expand PlayerRespawnEvent, fix passed parameter issues
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Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index c460baee67b23bd00dba149518d8afdb33743e3a..189b16f5c7bad3540671019136ed0ef8dfaacf74 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2628,7 +2628,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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case PERFORM_RESPAWN:
if (this.player.wonGame) {
this.player.wonGame = false;
- this.player = this.server.getPlayerList().respawn(this.player, true, RespawnReason.END_PORTAL);
+ this.player = this.server.getPlayerList().respawn(this.player, this.server.getLevel(this.player.getRespawnDimension()), true, null, true, RespawnReason.END_PORTAL, org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag.END_PORTAL); // Paper - Expand PlayerRespawnEvent
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CriteriaTriggers.CHANGED_DIMENSION.trigger(this.player, Level.END, Level.OVERWORLD);
} else {
if (this.player.getHealth() > 0.0F) {
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 0ec9312fb2992aa2a7972734cd4be4b1621c594a..27ae2ac95d4f53c1c16b35f737fa6c138ddcc644 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -779,6 +779,12 @@ public abstract class PlayerList {
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}
public ServerPlayer respawn(ServerPlayer entityplayer, ServerLevel worldserver, boolean flag, Location location, boolean avoidSuffocation, RespawnReason reason) {
+ // Paper start - Expand PlayerRespawnEvent
+ return respawn(entityplayer, worldserver, flag, location, avoidSuffocation, reason, new org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag[0]);
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+ }
+
+ public ServerPlayer respawn(ServerPlayer entityplayer, ServerLevel worldserver, boolean flag, Location location, boolean avoidSuffocation, RespawnReason reason, org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag...respawnFlags) {
+ // Paper end - Expand PlayerRespawnEvent
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entityplayer.stopRiding(); // CraftBukkit
this.players.remove(entityplayer);
this.playersByName.remove(entityplayer.getScoreboardName().toLowerCase(java.util.Locale.ROOT)); // Spigot
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@@ -820,6 +826,7 @@ public abstract class PlayerList {
// Paper start - Add PlayerPostRespawnEvent
boolean isBedSpawn = false;
+ boolean isAnchorSpawn = false; // Paper - Fix PlayerRespawnEvent
boolean isRespawn = false;
boolean isLocAltered = false; // Paper - Fix SPIGOT-5989
// Paper end - Add PlayerPostRespawnEvent
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@@ -840,6 +847,7 @@ public abstract class PlayerList {
if (optional.isPresent()) {
BlockState iblockdata = worldserver1.getBlockState(blockposition);
boolean flag3 = iblockdata.is(Blocks.RESPAWN_ANCHOR);
+ isAnchorSpawn = flag3; // Paper - Fix PlayerRespawnEvent
Vec3 vec3d = (Vec3) optional.get();
float f1;
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@@ -868,7 +876,7 @@ public abstract class PlayerList {
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}
Player respawnPlayer = entityplayer1.getBukkitEntity();
- PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !flag2, flag2, reason);
+ PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !isAnchorSpawn, isAnchorSpawn, reason, com.google.common.collect.ImmutableSet.<org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag>builder().add(respawnFlags)); // Paper - PlayerRespawnEvent changes
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this.cserver.getPluginManager().callEvent(respawnEvent);
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// Spigot Start
if (entityplayer.connection.isDisconnected()) {