Paper/patches/server/0371-Don-t-tick-dead-players.patch

22 Zeilen
1.0 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 2 Apr 2020 17:16:48 -0400
Subject: [PATCH] Don't tick dead players
Causes sync chunk loads and who knows what all else.
This is safe because Spectators are skipped in unloaded chunks too in vanilla.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
2022-12-07 20:22:28 +01:00
index a43d7c3de254f47f1b460604d0b5c0d4fd6f5d6e..8bb61bf4f27ad9dac6d129dc7f8154eb2e608d82 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
2022-12-07 20:22:28 +01:00
@@ -675,7 +675,7 @@ public class ServerPlayer extends Player {
2021-06-11 14:02:28 +02:00
public void doTick() {
try {
2021-06-14 00:05:18 +02:00
- if (!this.isSpectator() || !this.touchingUnloadedChunk()) {
+ if (valid && !this.isSpectator() || !this.touchingUnloadedChunk()) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
2021-06-11 14:02:28 +02:00
super.tick();
}