2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 12 Aug 2018 02:33:39 -0400
Subject: [PATCH] Use a Queue for Queueing Commands
Lists are bad as Queues mmmkay.
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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index e3754d916ce38d0e0e8b8dbb623016ee6ebf4800..7088e0fc8980dcc547d5703d21c55a26adb5d378 100644
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--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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@@ -69,7 +69,7 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
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static final Logger LOGGER = LogUtils.getLogger();
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private static final int CONVERSION_RETRY_DELAY_MS = 5000;
private static final int CONVERSION_RETRIES = 2;
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- private final List<ConsoleInput> consoleInput = Collections.synchronizedList(Lists.newArrayList());
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+ private final java.util.Queue<ConsoleInput> serverCommandQueue = new java.util.concurrent.ConcurrentLinkedQueue<>(); // Paper - use a proper queuemmands
@Nullable
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private QueryThreadGs4 queryThreadGs4;
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// private final RemoteControlCommandListener rconConsoleSource; // CraftBukkit - remove field
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@@ -439,13 +439,15 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
return;
}
// Paper end - rewrite chunk system
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- this.consoleInput.add(new ConsoleInput(command, commandSource));
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+ this.serverCommandQueue.add(new ConsoleInput(command, commandSource)); // Paper - use proper queue
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}
public void handleConsoleInputs() {
MinecraftTimings.serverCommandTimer.startTiming(); // Spigot
- while (!this.consoleInput.isEmpty()) {
- ConsoleInput servercommand = (ConsoleInput) this.consoleInput.remove(0);
+ // Paper start - use proper queue
+ ConsoleInput servercommand;
+ while ((servercommand = this.serverCommandQueue.poll()) != null) {
+ // Paper end
// CraftBukkit start - ServerCommand for preprocessing
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ServerCommandEvent event = new ServerCommandEvent(this.console, servercommand.msg);