Paper/patches/server/0299-Limit-Client-Sign-length-more.patch

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3.1 KiB
Diff

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 27 Feb 2019 22:18:40 -0500
Subject: [PATCH] Limit Client Sign length more
modified clients can send more data from the client
to the server and it would get stored on the sign as sent.
Mojang has a limit of 384 which is much higher than reasonable.
the client can barely render around 16 characters as-is, but formatting
codes can get it to be more than 16 actual length.
Set a limit of 80 which should give an average of 16 characters 2
sets of legacy formatting codes which should be plenty for all uses.
This does not strip any existing data from the NBT as plugins
may use this for storing data out of the rendered area.
it only impacts data sent from the client.
Set -DPaper.maxSignLength=XX to change limit or -1 to disable
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 428f300a33589910eae058b77bb7aa611f2578e7..a1e75d2c44e854fd7976caa58c8beb618f92e0a0 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -296,6 +296,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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private final MessageSignatureCache messageSignatureCache;
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private final FutureChain chatMessageChain;
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private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
+ private static final int MAX_SIGN_LINE_LENGTH = Integer.getInteger("Paper.maxSignLength", 80); // Paper
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public ServerGamePacketListenerImpl(MinecraftServer server, Connection connection, ServerPlayer player) {
this.lastChatTimeStamp = new AtomicReference(Instant.EPOCH);
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@@ -3176,7 +3177,19 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@Override
public void handleSignUpdate(ServerboundSignUpdatePacket packet) {
- List<String> list = (List) Stream.of(packet.getLines()).map(ChatFormatting::stripFormatting).collect(Collectors.toList());
+ // Paper start - cap line length - modified clients can send longer data than normal
+ String[] lines = packet.getLines();
+ for (int i = 0; i < lines.length; ++i) {
+ if (MAX_SIGN_LINE_LENGTH > 0 && lines[i].length() > MAX_SIGN_LINE_LENGTH) {
+ // This handles multibyte characters as 1
+ int offset = lines[i].codePoints().limit(MAX_SIGN_LINE_LENGTH).map(Character::charCount).sum();
+ if (offset < lines[i].length()) {
+ lines[i] = lines[i].substring(0, offset); // this will break any filtering, but filtering is NYI as of 1.17
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+ }
+ }
+ }
+ List<String> list = (List) Stream.of(lines).map(ChatFormatting::stripFormatting).collect(Collectors.toList());
+ // Paper end
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this.filterTextPacket(list).thenAcceptAsync((list1) -> {
this.updateSignText(packet, list1);