2023-02-09 18:31:51 +01:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TheTuso <piotrekpasztor@gmail.com>
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Date: Thu, 2 Feb 2023 16:40:11 +0100
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Subject: [PATCH] Add Entity Body Yaw API
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2023-08-21 09:35:05 +02:00
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
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2023-10-03 13:55:12 +02:00
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index 9c7eba228dc1c244d49cb5139e1710804b887d6a..db4231b6e77a7cf9fe430e5207c1fc9c1702c3f7 100644
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2023-08-21 09:35:05 +02:00
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--- a/src/main/java/org/bukkit/entity/Entity.java
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+++ b/src/main/java/org/bukkit/entity/Entity.java
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2023-10-03 13:55:12 +02:00
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@@ -947,6 +947,43 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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2023-08-21 09:35:05 +02:00
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* @return true if in powdered snow.
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*/
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boolean isInPowderedSnow();
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+
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+ /**
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+ * Gets the x-coordinate of this entity
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+ *
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+ * @return x-coordinate
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+ */
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+ double getX();
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+
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+ /**
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+ * Gets the y-coordinate of this entity
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+ *
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+ * @return y-coordinate
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+ */
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+ double getY();
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+
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+ /**
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+ * Gets the z-coordinate of this entity
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+ *
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+ * @return z-coordinate
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+ */
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+ double getZ();
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+
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+ /**
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+ * Gets this entity's pitch
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+ *
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+ * @see Location#getPitch()
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+ * @return the entity's pitch
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+ */
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+ float getPitch();
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+
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+ /**
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+ * Gets this entity's yaw
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+ *
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+ * @see Location#getYaw()
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+ * @return the entity's yaw
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+ */
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+ float getYaw();
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// Paper end
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// Paper Start - Collision API
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2023-02-09 18:31:51 +01:00
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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2023-07-04 10:22:56 +02:00
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index f4c5ec3f7e5c29b1799eef6c4f76617e9f23c0d7..03490d35a24c056ed148e45eea27d1786a58c8fc 100644
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2023-02-09 18:31:51 +01:00
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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2023-07-04 10:22:56 +02:00
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@@ -1166,5 +1166,21 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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2023-02-09 18:31:51 +01:00
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* @param amount the amount of damage to do
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*/
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void damageItemStack(org.bukkit.inventory.@NotNull EquipmentSlot slot, int amount);
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+
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+ /**
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+ * Gets entity body yaw
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+ *
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+ * @return entity body yaw
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+ * @see Location#getYaw()
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+ */
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+ float getBodyYaw();
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+
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+ /**
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+ * Sets entity body yaw
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+ *
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+ * @param bodyYaw new entity body yaw
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+ * @see Location#setYaw(float)
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+ */
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+ void setBodyYaw(float bodyYaw);
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// Paper end
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}
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