Paper/Spigot-Server-Patches/0010-Configurable-baby-zombie-movement-speed.patch

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2.0 KiB
Diff

2014-11-28 02:17:45 +01:00
From 3678c7ac6071f4c97d0efd7dab6f6c071ac1f4f4 Mon Sep 17 00:00:00 2001
2015-01-29 22:25:50 +01:00
From: Zach Brown <zach.brown@destroystokyo.com>
2014-11-28 02:17:45 +01:00
Date: Fri, 28 Nov 2014 01:01:51 -0600
Subject: [PATCH] Configurable baby zombie movement speed
diff --git a/src/main/java/net/minecraft/server/EntityZombie.java b/src/main/java/net/minecraft/server/EntityZombie.java
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index d50ddd4..418c6da 100644
--- a/src/main/java/net/minecraft/server/EntityZombie.java
+++ b/src/main/java/net/minecraft/server/EntityZombie.java
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@@ -16,7 +16,8 @@ public class EntityZombie extends EntityMonster {
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protected static final IAttribute b = (new AttributeRanged((IAttribute) null, "zombie.spawnReinforcements", 0.0D, 0.0D, 1.0D)).a("Spawn Reinforcements Chance");
private static final UUID c = UUID.fromString("B9766B59-9566-4402-BC1F-2EE2A276D836");
- private static final AttributeModifier bk = new AttributeModifier(EntityZombie.c, "Baby speed boost", 0.5D, 1);
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+ // PaperSpigot - Configurable baby zombie movement speed
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+ private static final AttributeModifier bk = new AttributeModifier(EntityZombie.c, "Baby speed boost", org.github.paperspigot.PaperSpigotConfig.babyZombieMovementSpeed, 1);
private final PathfinderGoalBreakDoor bl = new PathfinderGoalBreakDoor(this);
private int bm;
private boolean bn = false;
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diff --git a/src/main/java/org/github/paperspigot/PaperSpigotConfig.java b/src/main/java/org/github/paperspigot/PaperSpigotConfig.java
index 7ea1617..f4acbb3 100644
--- a/src/main/java/org/github/paperspigot/PaperSpigotConfig.java
+++ b/src/main/java/org/github/paperspigot/PaperSpigotConfig.java
@@ -137,4 +137,10 @@ public class PaperSpigotConfig
config.addDefault( path, def );
return config.getString( path, config.getString( path ) );
}
+
+ public static double babyZombieMovementSpeed;
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+ private static void babyZombieMovementSpeed()
+ {
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+ babyZombieMovementSpeed = getDouble( "settings.baby-zombie-movement-speed", 0.5D); // Player moves at 0.1F, for reference
+ }
}
--
1.9.1