2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Wed, 8 Jul 2020 11:24:30 -0500
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Subject: [PATCH] Fix arrows never despawning MC-125757
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This forces the despawn counter to start ticking regardless of
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state after the arrow has been alive for 200 ticks (10 seconds)
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instead of getting stuck in a never despawn state (bubble columns,
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etc).
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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2021-06-16 02:50:38 +02:00
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index 65faf775b786f9c237ee33c1fb0f8ab9f37d738c..8b91d86b8d5594d526e5ce7943572b91c70ef7f2 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
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2021-06-14 11:46:59 +02:00
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@@ -198,6 +198,7 @@ public abstract class AbstractArrow extends Projectile {
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2021-06-11 14:02:28 +02:00
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++this.inGroundTime;
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} else {
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+ if (tickCount > 200) this.tickDespawnCounter(); // Paper - tick despawnCounter regardless after 10 seconds
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this.inGroundTime = 0;
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Vec3 vec3d2 = this.position();
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2021-06-14 11:46:59 +02:00
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@@ -319,6 +320,7 @@ public abstract class AbstractArrow extends Projectile {
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2021-06-11 14:02:28 +02:00
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}
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+ protected final void tickDespawnCounter() { this.tickDespawn(); } // Paper - OBFHELPER
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protected void tickDespawn() {
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++this.life;
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if (this.life >= (pickup == Pickup.CREATIVE_ONLY ? level.paperConfig.creativeArrowDespawnRate : (pickup == Pickup.DISALLOWED ? level.paperConfig.nonPlayerArrowDespawnRate : ((this instanceof ThrownTrident) ? level.spigotConfig.tridentDespawnRate : level.spigotConfig.arrowDespawnRate)))) { // Spigot // Paper - TODO: Extract this to init?
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