Paper/patches/server/0278-MC-50319-Check-other-worlds-for-shooter-of-projectil.patch

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2021-06-13 08:48:25 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 17 Oct 2018 19:17:27 -0400
Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles
Say a player shoots an arrow through a nether portal, the game
would lose the shooter for determining things such as Player Kills,
because the entity is in another world.
If the projectile fails to find the shooter in the current world, check
other worlds.
diff --git a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
index 30118ff975da9491fa41db2133d217c2a797a8e3..7311923d36ee872b4331d84f80709bb6cee61086 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
@@ -57,6 +57,18 @@ public abstract class Projectile extends Entity {
return this.cachedOwner;
} else if (this.ownerUUID != null && this.level instanceof ServerLevel) {
this.cachedOwner = ((ServerLevel) this.level).getEntity(this.ownerUUID);
+ // Paper start - check all worlds
+ if (this.cachedOwner == null) {
+ for (final ServerLevel level : this.level.getServer().getAllLevels()) {
+ if (level == this.level) continue;
+ final Entity entity = level.getEntity(this.ownerUUID);
+ if (entity != null) {
+ this.cachedOwner = entity;
+ break;
+ }
+ }
+ }
+ // Paper end
return this.cachedOwner;
} else {
return null;