13
0
geforkt von Mirrors/Paper
Paper/patches/server/0102-Only-send-global-sounds-to-same-world-if-limiting-ra.patch

48 Zeilen
4.0 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 31 May 2016 22:53:50 -0400
Subject: [PATCH] Only send global sounds to same world if limiting radius
2021-06-11 14:02:28 +02:00
Co-authored-by: Evan McCarthy <evanmccarthy@outlook.com>
Co-authored-by: lexikiq <noellekiq@gmail.com>
2021-06-11 14:02:28 +02:00
diff --git a/src/main/java/net/minecraft/world/entity/boss/enderdragon/EnderDragon.java b/src/main/java/net/minecraft/world/entity/boss/enderdragon/EnderDragon.java
2023-03-14 19:36:39 +01:00
index 6c951d25de5fb9301daf46fb412dd766e90c6379..039a5246a2e9a5e84f3b712f1d138053605b33ec 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/entity/boss/enderdragon/EnderDragon.java
+++ b/src/main/java/net/minecraft/world/entity/boss/enderdragon/EnderDragon.java
2023-03-14 19:36:39 +01:00
@@ -656,7 +656,7 @@ public class EnderDragon extends Mob implements Enemy {
2021-06-11 14:02:28 +02:00
// CraftBukkit start - Use relative location for far away sounds
// this.world.b(1028, this.getChunkCoordinates(), 0);
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
int viewDistance = ((ServerLevel) this.level).getCraftServer().getViewDistance() * 16;
2021-06-11 14:02:28 +02:00
- for (net.minecraft.server.level.ServerPlayer player : this.level.getServer().getPlayerList().players) {
+ for (net.minecraft.server.level.ServerPlayer player : level.spigotConfig.dragonDeathSoundRadius > 0 ? ((ServerLevel) level).players() : level.getServer().getPlayerList().players) { // Paper
2021-06-11 14:02:28 +02:00
double deltaX = this.getX() - player.getX();
double deltaZ = this.getZ() - player.getZ();
double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
diff --git a/src/main/java/net/minecraft/world/entity/boss/wither/WitherBoss.java b/src/main/java/net/minecraft/world/entity/boss/wither/WitherBoss.java
2023-03-14 19:36:39 +01:00
index e6f51c5cc960de30be32df45c1f01d7b4cf314ed..2cbcd304b1117d4791d7e32d7738c12cfd4d1c9e 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/entity/boss/wither/WitherBoss.java
+++ b/src/main/java/net/minecraft/world/entity/boss/wither/WitherBoss.java
2023-03-14 19:36:39 +01:00
@@ -271,7 +271,7 @@ public class WitherBoss extends Monster implements PowerableMob, RangedAttackMob
2021-06-11 14:02:28 +02:00
// CraftBukkit start - Use relative location for far away sounds
2021-11-23 14:22:49 +01:00
// this.world.globalLevelEvent(1023, new BlockPosition(this), 0);
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
int viewDistance = ((ServerLevel) this.level).getCraftServer().getViewDistance() * 16;
2021-11-23 15:03:50 +01:00
- for (ServerPlayer player : (List<ServerPlayer>) MinecraftServer.getServer().getPlayerList().players) {
+ for (ServerPlayer player : level.spigotConfig.witherSpawnSoundRadius > 0 ? ((ServerLevel) level).players() : level.getServer().getPlayerList().players) { // Paper
2021-06-11 14:02:28 +02:00
double deltaX = this.getX() - player.getX();
double deltaZ = this.getZ() - player.getZ();
double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
diff --git a/src/main/java/net/minecraft/world/item/EnderEyeItem.java b/src/main/java/net/minecraft/world/item/EnderEyeItem.java
index a88ffff41481d346a99762352094cdb4e8dd6cc2..e0c3aa1285709a40ff0ea8c1d74d43d2b341aecc 100644
--- a/src/main/java/net/minecraft/world/item/EnderEyeItem.java
+++ b/src/main/java/net/minecraft/world/item/EnderEyeItem.java
@@ -64,7 +64,7 @@ public class EnderEyeItem extends Item {
// world.b(1038, blockposition1.c(1, 0, 1), 0);
int viewDistance = world.getCraftServer().getViewDistance() * 16;
BlockPos soundPos = blockposition1.offset(1, 0, 1);
- for (ServerPlayer player : world.getServer().getPlayerList().players) {
+ for (ServerPlayer player : world.spigotConfig.endPortalSoundRadius > 0 ? ((ServerLevel) world).players() : world.getServer().getPlayerList().players) { // Paper
double deltaX = soundPos.getX() - player.getX();
double deltaZ = soundPos.getZ() - player.getZ();
double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;