13
0
geforkt von Mirrors/Paper
Paper/patches/server/Don-t-move-existing-players-to-world-spawn.patch

50 Zeilen
2.5 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 9 Apr 2020 21:20:33 -0400
Subject: [PATCH] Don't move existing players to world spawn
This can cause a nasty server lag the spawn chunks are not kept loaded
or they aren't finished loading yet, or if the world spawn radius is
larger than the keep loaded range.
By skipping this, we avoid potential for a large spike on server start.
== AT ==
public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
2021-06-11 14:02:28 +02:00
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
2021-06-14 00:05:18 +02:00
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
2021-11-24 11:04:30 +01:00
this.stats = server.getPlayerList().getPlayerStats(this);
2021-06-11 14:02:28 +02:00
this.advancements = server.getPlayerList().getPlayerAdvancements(this);
this.maxUpStep = 1.0F;
- this.fudgeSpawnLocation(world);
2021-11-24 11:04:30 +01:00
+ //this.fudgeSpawnLocation(world); // Paper - don't move to spawn on login, only first join
2021-06-11 14:02:28 +02:00
this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
2021-06-14 00:05:18 +02:00
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
position = Vec3.atCenterOf(((ServerLevel) world).getSharedSpawnPos());
2021-06-11 14:02:28 +02:00
}
this.level = world;
- this.setPos(position.x(), position.y(), position.z());
+ this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet
}
this.gameMode.setLevel((ServerLevel) world);
}
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -0,0 +0,0 @@ public abstract class PlayerList {
worldserver1 = worldserver;
}
2021-06-14 00:05:18 +02:00
+ if (nbttagcompound == null) player.fudgeSpawnLocation(worldserver1); // Paper - only move to spawn on first login, otherwise, stay where you are....
2021-06-11 14:02:28 +02:00
+
player.setLevel(worldserver1);
String s1 = "local";
2021-06-14 00:05:18 +02:00