Paper/src/main/java/net/minecraft/server/EntityLiving.java

838 Zeilen
24 KiB
Java

package net.minecraft.server;
import java.util.List;
// CraftBukkit start
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import java.util.ArrayList;
import org.bukkit.Server;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.entity.CraftEntity;
import org.bukkit.craftbukkit.TrigMath;
import org.bukkit.event.Event.Type;
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import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityDeathEvent;
// CraftBukkit end
public abstract class EntityLiving extends Entity {
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public int maxNoDamageTicks = 20;
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public float D;
public float E;
public float F = 0.0F;
public float G = 0.0F;
protected float H;
protected float I;
protected float J;
protected float K;
protected boolean L = true;
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protected String texture = "/mob/char.png";
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protected boolean N = true;
protected float O = 0.0F;
protected String P = null;
protected float Q = 1.0F;
protected int R = 0;
protected float S = 0.0F;
public boolean T = false;
public float U;
public float V;
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public int health = 10;
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public int X;
private int a;
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public int hurtTicks;
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public int Z;
public float aa = 0.0F;
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public int deathTicks = 0;
public int attackTicks = 0;
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public float ad;
public float ae;
protected boolean af = false;
public int ag = -1;
public float ah = (float) (Math.random() * 0.8999999761581421D + 0.10000000149011612D);
public float ai;
public float aj;
public float ak;
protected int al;
protected double am;
protected double an;
protected double ao;
protected double ap;
protected double aq;
float ar = 0.0F;
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protected int lastDamage = 0;
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protected int at = 0;
protected float au;
protected float av;
protected float aw;
protected boolean ax = false;
protected float ay = 0.0F;
protected float az = 0.7F;
private Entity b;
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private int c = 0;
public EntityLiving(World world) {
super(world);
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this.aC = true;
this.E = (float) (Math.random() + 1.0D) * 0.01F;
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this.a(this.locX, this.locY, this.locZ);
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this.D = (float) Math.random() * 12398.0F;
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this.yaw = (float) (Math.random() * 3.1415927410125732D * 2.0D);
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this.bm = 0.5F;
}
protected void a() {}
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public boolean e(Entity entity) {
return this.world.a(Vec3D.b(this.locX, this.locY + (double) this.p(), this.locZ), Vec3D.b(entity.locX, entity.locY + (double) entity.p(), entity.locZ)) == null;
}
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public boolean d_() {
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return !this.dead;
}
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public boolean e_() {
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return !this.dead;
}
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public float p() {
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return this.width * 0.85F;
}
public int c() {
return 80;
}
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public void G() {
String s = this.e();
if (s != null) {
this.world.a(this, s, this.i(), (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F);
}
}
public void H() {
this.U = this.V;
super.H();
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if (this.random.nextInt(1000) < this.a++) {
this.a = -this.c();
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this.G();
}
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if (this.J() && this.D()) {
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// CraftBukkit start
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.entity.Entity victim = this.getBukkitEntity();
DamageCause damageType = EntityDamageEvent.DamageCause.SUFFOCATION;
int damage = 1;
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EntityDamageEvent event = new EntityDamageEvent(victim, damageType, damage);
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server.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
this.a((Entity) null, event.getDamage());
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}
// CraftBukkit end
}
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if (this.by || this.world.isStatic) {
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this.fireTicks = 0;
}
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int i;
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if (this.J() && this.a(Material.WATER) && !this.b_()) {
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--this.airTicks;
if (this.airTicks == -20) {
this.airTicks = 0;
for (i = 0; i < 8; ++i) {
float f = this.random.nextFloat() - this.random.nextFloat();
float f1 = this.random.nextFloat() - this.random.nextFloat();
float f2 = this.random.nextFloat() - this.random.nextFloat();
this.world.a("bubble", this.locX + (double) f, this.locY + (double) f1, this.locZ + (double) f2, this.motX, this.motY, this.motZ);
}
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// CraftBukkit start
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.entity.Entity damagee = this.getBukkitEntity();
DamageCause damageType = EntityDamageEvent.DamageCause.DROWNING;
int damageDone = 2;
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EntityDamageEvent event = new EntityDamageEvent(damagee, damageType, damageDone);
server.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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this.a((Entity) null, event.getDamage());
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}
// CraftBukkit end
}
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this.fireTicks = 0;
} else {
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this.airTicks = this.maxAirTicks;
}
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this.ad = this.ae;
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if (this.attackTicks > 0) {
--this.attackTicks;
}
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if (this.hurtTicks > 0) {
--this.hurtTicks;
}
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if (this.noDamageTicks > 0) {
--this.noDamageTicks;
}
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if (this.health <= 0) {
++this.deathTicks;
if (this.deathTicks > 20) {
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this.L();
this.C();
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for (i = 0; i < 20; ++i) {
double d0 = this.random.nextGaussian() * 0.02D;
double d1 = this.random.nextGaussian() * 0.02D;
double d2 = this.random.nextGaussian() * 0.02D;
this.world.a("explode", this.locX + (double) (this.random.nextFloat() * this.length * 2.0F) - (double) this.length, this.locY + (double) (this.random.nextFloat() * this.width), this.locZ + (double) (this.random.nextFloat() * this.length * 2.0F) - (double) this.length, d0, d1, d2);
}
}
}
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this.K = this.J;
this.G = this.F;
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this.lastYaw = this.yaw;
this.lastPitch = this.pitch;
}
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public void I() {
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for (int i = 0; i < 20; ++i) {
double d0 = this.random.nextGaussian() * 0.02D;
double d1 = this.random.nextGaussian() * 0.02D;
double d2 = this.random.nextGaussian() * 0.02D;
double d3 = 10.0D;
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this.world.a("explode", this.locX + (double) (this.random.nextFloat() * this.length * 2.0F) - (double) this.length - d0 * d3, this.locY + (double) (this.random.nextFloat() * this.width) - d1 * d3, this.locZ + (double) (this.random.nextFloat() * this.length * 2.0F) - (double) this.length - d2 * d3, d0, d1, d2);
}
}
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public void x() {
super.x();
this.H = this.I;
this.I = 0.0F;
}
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public void f_() {
super.f_();
this.q();
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double d0 = this.locX - this.lastX;
double d1 = this.locZ - this.lastZ;
float f = MathHelper.a(d0 * d0 + d1 * d1);
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float f1 = this.F;
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float f2 = 0.0F;
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this.H = this.I;
float f3 = 0.0F;
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if (f > 0.05F) {
f3 = 1.0F;
f2 = f * 3.0F;
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// CraftBukkit -- Math -> TrigMath
f1 = (float) TrigMath.atan2(d1, d0) * 180.0F / 3.1415927F - 90.0F;
}
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if (this.V > 0.0F) {
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f1 = this.yaw;
}
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if (!this.onGround) {
f3 = 0.0F;
}
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this.I += (f3 - this.I) * 0.3F;
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float f4;
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for (f4 = f1 - this.F; f4 < -180.0F; f4 += 360.0F) {
;
}
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while (f4 >= 180.0F) {
f4 -= 360.0F;
}
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this.F += f4 * 0.3F;
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float f5;
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for (f5 = this.yaw - this.F; f5 < -180.0F; f5 += 360.0F) {
;
}
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while (f5 >= 180.0F) {
f5 -= 360.0F;
}
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boolean flag = f5 < -90.0F || f5 >= 90.0F;
if (f5 < -75.0F) {
f5 = -75.0F;
}
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if (f5 >= 75.0F) {
f5 = 75.0F;
}
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this.F = this.yaw - f5;
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if (f5 * f5 > 2500.0F) {
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this.F += f5 * 0.2F;
}
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if (flag) {
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f2 *= -1.0F;
}
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while (this.yaw - this.lastYaw < -180.0F) {
this.lastYaw -= 360.0F;
}
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while (this.yaw - this.lastYaw >= 180.0F) {
this.lastYaw += 360.0F;
}
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while (this.F - this.G < -180.0F) {
this.G -= 360.0F;
}
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while (this.F - this.G >= 180.0F) {
this.G += 360.0F;
}
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while (this.pitch - this.lastPitch < -180.0F) {
this.lastPitch -= 360.0F;
}
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while (this.pitch - this.lastPitch >= 180.0F) {
this.lastPitch += 360.0F;
}
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this.J += f2;
}
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protected void a(float f, float f1) {
super.a(f, f1);
}
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public void b(int i) {
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if (this.health > 0) {
this.health += i;
if (this.health > 20) {
this.health = 20;
}
this.noDamageTicks = this.maxNoDamageTicks / 2;
}
}
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public boolean a(Entity entity, int i) {
if (this.world.isStatic) {
return false;
} else {
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this.at = 0;
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if (this.health <= 0) {
return false;
} else {
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this.aj = 1.5F;
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boolean flag = true;
if ((float) this.noDamageTicks > (float) this.maxNoDamageTicks / 2.0F) {
if (i <= this.lastDamage) {
return false;
}
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this.c(i - this.lastDamage);
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this.lastDamage = i;
flag = false;
} else {
this.lastDamage = i;
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this.X = this.health;
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this.noDamageTicks = this.maxNoDamageTicks;
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this.c(i);
this.hurtTicks = this.Z = 10;
}
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this.aa = 0.0F;
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if (flag) {
this.world.a(this, (byte) 2);
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this.R();
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if (entity != null) {
double d0 = entity.locX - this.locX;
double d1;
for (d1 = entity.locZ - this.locZ; d0 * d0 + d1 * d1 < 1.0E-4D; d1 = (Math.random() - Math.random()) * 0.01D) {
d0 = (Math.random() - Math.random()) * 0.01D;
}
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this.aa = (float) (Math.atan2(d1, d0) * 180.0D / 3.1415927410125732D) - this.yaw;
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this.a(entity, i, d0, d1);
} else {
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this.aa = (float) ((int) (Math.random() * 2.0D) * 180);
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}
}
if (this.health <= 0) {
if (flag) {
this.world.a(this, this.g(), this.i(), (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F);
}
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this.a(entity);
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} else if (flag) {
this.world.a(this, this.f(), this.i(), (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F);
}
return true;
}
}
}
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protected void c(int i) {
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this.health -= i;
}
protected float i() {
return 1.0F;
}
protected String e() {
return null;
}
protected String f() {
return "random.hurt";
}
protected String g() {
return "random.hurt";
}
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public void a(Entity entity, int i, double d0, double d1) {
float f = MathHelper.a(d0 * d0 + d1 * d1);
float f1 = 0.4F;
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this.motX /= 2.0D;
this.motY /= 2.0D;
this.motZ /= 2.0D;
this.motX -= d0 / (double) f * (double) f1;
this.motY += 0.4000000059604645D;
this.motZ -= d1 / (double) f * (double) f1;
if (this.motY > 0.4000000059604645D) {
this.motY = 0.4000000059604645D;
}
}
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public void a(Entity entity) {
if (this.R > 0 && entity != null) {
entity.c(this, this.R);
}
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this.af = true;
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if (!this.world.isStatic) {
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this.o();
}
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this.world.a(this, (byte) 3);
}
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protected void o() {
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int i = this.h();
// CraftBukkit start - whole method
List<org.bukkit.inventory.ItemStack> loot = new ArrayList<org.bukkit.inventory.ItemStack>();
int count = random.nextInt(3);
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if ((i > 0) && (count > 0)) {
loot.add(new org.bukkit.inventory.ItemStack(i, count));
}
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CraftEntity entity = (CraftEntity) getBukkitEntity();
EntityDeathEvent event = new EntityDeathEvent(Type.ENTITY_DEATH, entity, loot);
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CraftWorld cworld = ((WorldServer) world).getWorld();
Server server = ((WorldServer) world).getServer();
server.getPluginManager().callEvent(event);
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for (org.bukkit.inventory.ItemStack stack: event.getDrops()) {
cworld.dropItemNaturally(entity.getLocation(), stack);
}
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// CraftBukkit end
}
protected int h() {
return 0;
}
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protected void a(float f) {
int i = (int) Math.ceil((double) (f - 3.0F));
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if (i > 0) {
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// CraftBukkit start
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.entity.Entity victim = this.getBukkitEntity();
DamageCause damageType = EntityDamageEvent.DamageCause.FALL;
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EntityDamageEvent event = new EntityDamageEvent(victim, damageType, i);
server.getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
this.a((Entity) null, event.getDamage());
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}
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// CraftBukkit end
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int j = this.world.getTypeId(MathHelper.b(this.locX), MathHelper.b(this.locY - 0.20000000298023224D - (double) this.height), MathHelper.b(this.locZ));
if (j > 0) {
StepSound stepsound = Block.byId[j].stepSound;
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this.world.a(this, stepsound.c(), stepsound.a() * 0.5F, stepsound.b() * 0.75F);
}
}
}
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public void b(float f, float f1) {
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double d0;
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if (this.g_()) {
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d0 = this.locY;
this.a(f, f1, 0.02F);
this.c(this.motX, this.motY, this.motZ);
this.motX *= 0.800000011920929D;
this.motY *= 0.800000011920929D;
this.motZ *= 0.800000011920929D;
this.motY -= 0.02D;
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if (this.aV && this.b(this.motX, this.motY + 0.6000000238418579D - this.locY + d0, this.motZ)) {
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this.motY = 0.30000001192092896D;
}
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} else if (this.Q()) {
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d0 = this.locY;
this.a(f, f1, 0.02F);
this.c(this.motX, this.motY, this.motZ);
this.motX *= 0.5D;
this.motY *= 0.5D;
this.motZ *= 0.5D;
this.motY -= 0.02D;
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if (this.aV && this.b(this.motX, this.motY + 0.6000000238418579D - this.locY + d0, this.motZ)) {
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this.motY = 0.30000001192092896D;
}
} else {
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float f2 = 0.91F;
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if (this.onGround) {
f2 = 0.54600006F;
int i = this.world.getTypeId(MathHelper.b(this.locX), MathHelper.b(this.boundingBox.b) - 1, MathHelper.b(this.locZ));
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if (i > 0) {
f2 = Block.byId[i].frictionFactor * 0.91F;
}
}
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float f3 = 0.16277136F / (f2 * f2 * f2);
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this.a(f, f1, this.onGround ? 0.1F * f3 : 0.02F);
f2 = 0.91F;
if (this.onGround) {
f2 = 0.54600006F;
int j = this.world.getTypeId(MathHelper.b(this.locX), MathHelper.b(this.boundingBox.b) - 1, MathHelper.b(this.locZ));
if (j > 0) {
f2 = Block.byId[j].frictionFactor * 0.91F;
}
}
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if (this.m()) {
this.fallDistance = 0.0F;
if (this.motY < -0.15D) {
this.motY = -0.15D;
}
}
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this.c(this.motX, this.motY, this.motZ);
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if (this.aV && this.m()) {
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this.motY = 0.2D;
}
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this.motY -= 0.08D;
this.motY *= 0.9800000190734863D;
this.motX *= (double) f2;
this.motZ *= (double) f2;
}
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this.ai = this.aj;
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d0 = this.locX - this.lastX;
double d1 = this.locZ - this.lastZ;
float f4 = MathHelper.a(d0 * d0 + d1 * d1) * 4.0F;
if (f4 > 1.0F) {
f4 = 1.0F;
}
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this.aj += (f4 - this.aj) * 0.4F;
this.ak += this.aj;
}
public boolean m() {
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int i = MathHelper.b(this.locX);
int j = MathHelper.b(this.boundingBox.b);
int k = MathHelper.b(this.locZ);
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return this.world.getTypeId(i, j, k) == Block.LADDER.id || this.world.getTypeId(i, j + 1, k) == Block.LADDER.id;
}
public void a(NBTTagCompound nbttagcompound) {
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nbttagcompound.a("Health", (short) this.health);
nbttagcompound.a("HurtTime", (short) this.hurtTicks);
nbttagcompound.a("DeathTime", (short) this.deathTicks);
nbttagcompound.a("AttackTime", (short) this.attackTicks);
}
public void b(NBTTagCompound nbttagcompound) {
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this.health = nbttagcompound.d("Health");
if (!nbttagcompound.b("Health")) {
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this.health = 10;
}
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this.hurtTicks = nbttagcompound.d("HurtTime");
this.deathTicks = nbttagcompound.d("DeathTime");
this.attackTicks = nbttagcompound.d("AttackTime");
}
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public boolean J() {
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return !this.dead && this.health > 0;
}
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public boolean b_() {
return false;
}
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public void q() {
if (this.al > 0) {
double d0 = this.locX + (this.am - this.locX) / (double) this.al;
double d1 = this.locY + (this.an - this.locY) / (double) this.al;
double d2 = this.locZ + (this.ao - this.locZ) / (double) this.al;
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double d3;
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for (d3 = this.ap - (double) this.yaw; d3 < -180.0D; d3 += 360.0D) {
;
}
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while (d3 >= 180.0D) {
d3 -= 360.0D;
}
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this.yaw = (float) ((double) this.yaw + d3 / (double) this.al);
this.pitch = (float) ((double) this.pitch + (this.aq - (double) this.pitch) / (double) this.al);
--this.al;
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this.a(d0, d1, d2);
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this.c(this.yaw, this.pitch);
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}
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if (this.w()) {
this.ax = false;
this.au = 0.0F;
this.av = 0.0F;
this.aw = 0.0F;
} else if (!this.T) {
this.c_();
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}
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boolean flag = this.g_();
boolean flag1 = this.Q();
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if (this.ax) {
if (flag) {
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this.motY += 0.03999999910593033D;
} else if (flag1) {
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this.motY += 0.03999999910593033D;
} else if (this.onGround) {
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this.K();
}
}
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this.au *= 0.98F;
this.av *= 0.98F;
this.aw *= 0.9F;
this.b(this.au, this.av);
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List list = this.world.b((Entity) this, this.boundingBox.b(0.20000000298023224D, 0.0D, 0.20000000298023224D));
if (list != null && list.size() > 0) {
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for (int i = 0; i < list.size(); ++i) {
Entity entity = (Entity) list.get(i);
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if (entity.e_()) {
entity.h(this);
}
}
}
}
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protected boolean w() {
return this.health <= 0;
}
protected void K() {
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this.motY = 0.41999998688697815D;
}
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protected void c_() {
++this.at;
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EntityHuman entityhuman = this.world.a(this, -1.0D);
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if (entityhuman != null) {
double d0 = entityhuman.locX - this.locX;
double d1 = entityhuman.locY - this.locY;
double d2 = entityhuman.locZ - this.locZ;
double d3 = d0 * d0 + d1 * d1 + d2 * d2;
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if (d3 > 16384.0D) {
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this.C();
}
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if (this.at > 600 && this.random.nextInt(800) == 0) {
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if (d3 < 1024.0D) {
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this.at = 0;
} else {
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this.C();
}
}
}
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this.au = 0.0F;
this.av = 0.0F;
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float f = 8.0F;
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if (this.random.nextFloat() < 0.02F) {
entityhuman = this.world.a(this, (double) f);
if (entityhuman != null) {
this.b = entityhuman;
this.c = 10 + this.random.nextInt(20);
} else {
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this.aw = (this.random.nextFloat() - 0.5F) * 20.0F;
}
}
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if (this.b != null) {
this.b(this.b, 10.0F);
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if (this.c-- <= 0 || this.b.dead || this.b.g(this) > (double) (f * f)) {
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this.b = null;
}
} else {
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if (this.random.nextFloat() < 0.05F) {
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this.aw = (this.random.nextFloat() - 0.5F) * 20.0F;
}
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this.yaw += this.aw;
this.pitch = this.ay;
}
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boolean flag = this.g_();
boolean flag1 = this.Q();
if (flag || flag1) {
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this.ax = this.random.nextFloat() < 0.8F;
}
}
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public void b(Entity entity, float f) {
double d0 = entity.locX - this.locX;
double d1 = entity.locZ - this.locZ;
double d2;
if (entity instanceof EntityLiving) {
EntityLiving entityliving = (EntityLiving) entity;
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d2 = entityliving.locY + (double) entityliving.p() - (this.locY + (double) this.p());
} else {
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d2 = (entity.boundingBox.b + entity.boundingBox.e) / 2.0D - (this.locY + (double) this.p());
}
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double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1);
float f1 = (float) (Math.atan2(d1, d0) * 180.0D / 3.1415927410125732D) - 90.0F;
float f2 = (float) (Math.atan2(d2, d3) * 180.0D / 3.1415927410125732D);
this.pitch = -this.b(this.pitch, f2, f);
this.yaw = this.b(this.yaw, f1, f);
}
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private float b(float f, float f1, float f2) {
float f3;
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for (f3 = f1 - f; f3 < -180.0F; f3 += 360.0F) {
;
}
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while (f3 >= 180.0F) {
f3 -= 360.0F;
}
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if (f3 > f2) {
f3 = f2;
}
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if (f3 < -f2) {
f3 = -f2;
}
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return f + f3;
}
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public void L() {}
public boolean b() {
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return this.world.a(this.boundingBox) && this.world.a((Entity) this, this.boundingBox).size() == 0 && !this.world.b(this.boundingBox);
}
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protected void M() {
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this.a((Entity) null, 4);
}
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public Vec3D N() {
return this.b(1.0F);
}
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public Vec3D b(float f) {
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float f1;
float f2;
float f3;
float f4;
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if (f == 1.0F) {
f1 = MathHelper.b(-this.yaw * 0.017453292F - 3.1415927F);
f2 = MathHelper.a(-this.yaw * 0.017453292F - 3.1415927F);
f3 = -MathHelper.b(-this.pitch * 0.017453292F);
f4 = MathHelper.a(-this.pitch * 0.017453292F);
return Vec3D.b((double) (f2 * f3), (double) f4, (double) (f1 * f3));
} else {
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f1 = this.lastPitch + (this.pitch - this.lastPitch) * f;
f2 = this.lastYaw + (this.yaw - this.lastYaw) * f;
f3 = MathHelper.b(-f2 * 0.017453292F - 3.1415927F);
f4 = MathHelper.a(-f2 * 0.017453292F - 3.1415927F);
float f5 = -MathHelper.b(-f1 * 0.017453292F);
float f6 = MathHelper.a(-f1 * 0.017453292F);
return Vec3D.b((double) (f4 * f5), (double) f6, (double) (f3 * f5));
}
}
public int j() {
return 4;
}
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public boolean E() {
return false;
}
}