Paper/src/main/java/net/minecraft/server/EntitySnowball.java

265 Zeilen
8.5 KiB
Java

package net.minecraft.server;
import java.util.List;
import java.util.Random;
//CraftBukkit start
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.entity.CraftSnowball;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageEvent;
//CraftBukkit end
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
public class EntitySnowball extends Entity {
private int b;
private int c;
private int d;
private int e;
private boolean f;
public int a;
private EntityLiving ak;
private int al;
private int am;
public EntitySnowball(World world) {
super(world);
b = -1;
c = -1;
d = -1;
e = 0;
f = false;
a = 0;
am = 0;
a(0.25F, 0.25F);
//CraftBukkit start
CraftServer server = ((WorldServer) this.l).getServer();
this.bukkitEntity = new CraftSnowball(server, this);
//CraftBukkit end
}
protected void a() {}
public EntitySnowball(World world, EntityLiving entityliving) {
// CraftBukkit start
this(world);
// CraftBukkit end
ak = entityliving;
c(entityliving.p, entityliving.q + (double) entityliving.w(), entityliving.r, entityliving.v, entityliving.w);
p -= MathHelper.b((v / 180F) * 3.141593F) * 0.16F;
q -= 0.10000000149011612D;
r -= MathHelper.a((v / 180F) * 3.141593F) * 0.16F;
a(p, q, r);
H = 0.0F;
float f1 = 0.4F;
s = -MathHelper.a((v / 180F) * 3.141593F) * MathHelper.b((w / 180F) * 3.141593F) * f1;
u = MathHelper.b((v / 180F) * 3.141593F) * MathHelper.b((w / 180F) * 3.141593F) * f1;
t = -MathHelper.a((w / 180F) * 3.141593F) * f1;
a(s, t, u, 1.5F, 1.0F);
}
public EntitySnowball(World world, double d1, double d2, double d3) {
// CraftBukkit start
this(world);
// CraftBukkit end
al = 0;
a(d1, d2, d3);
H = 0.0F;
}
public void a(double d1, double d2, double d3, float f1, float f2) {
float f3 = MathHelper.a(d1 * d1 + d2 * d2 + d3 * d3);
d1 /= f3;
d2 /= f3;
d3 /= f3;
d1 += W.nextGaussian() * 0.0074999998323619366D * (double) f2;
d2 += W.nextGaussian() * 0.0074999998323619366D * (double) f2;
d3 += W.nextGaussian() * 0.0074999998323619366D * (double) f2;
d1 *= f1;
d2 *= f1;
d3 *= f1;
s = d1;
t = d2;
u = d3;
float f4 = MathHelper.a(d1 * d1 + d3 * d3);
x = v = (float) ((Math.atan2(d1, d3) * 180D) / 3.1415927410125732D);
y = w = (float) ((Math.atan2(d2, f4) * 180D) / 3.1415927410125732D);
al = 0;
}
public void b_() {
O = p;
P = q;
Q = r;
super.b_();
if (a > 0) {
a--;
}
if (f) {
int i = this.l.a(b, c, d);
if (i != e) {
f = false;
s *= W.nextFloat() * 0.2F;
t *= W.nextFloat() * 0.2F;
u *= W.nextFloat() * 0.2F;
al = 0;
am = 0;
} else {
al++;
if (al == 1200) {
q();
}
return;
}
} else {
am++;
}
Vec3D vec3d = Vec3D.b(p, q, r);
Vec3D vec3d1 = Vec3D.b(p + s, q + t, r + u);
MovingObjectPosition movingobjectposition = this.l.a(vec3d, vec3d1);
vec3d = Vec3D.b(p, q, r);
vec3d1 = Vec3D.b(p + s, q + t, r + u);
if (movingobjectposition != null) {
vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
}
if (!this.l.z) {
Entity entity = null;
List list = this.l.b(((Entity) (this)), z.a(s, t, u).b(1.0D, 1.0D, 1.0D));
double d1 = 0.0D;
for (int k = 0; k < list.size(); k++) {
Entity entity1 = (Entity) list.get(k);
if (!entity1.c_() || entity1 == ak && am < 5) {
continue;
}
float f4 = 0.3F;
AxisAlignedBB axisalignedbb = entity1.z.b(f4, f4, f4);
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
if (movingobjectposition1 == null) {
continue;
}
double d2 = vec3d.a(movingobjectposition1.f);
if (d2 < d1 || d1 == 0.0D) {
entity = entity1;
d1 = d2;
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
}
if (movingobjectposition != null) {
if (movingobjectposition.g != null) {
// CraftBukkit start
boolean bounce;
if (movingobjectposition.g instanceof EntityLiving) {
CraftServer server = ((WorldServer) this.l).getServer();
org.bukkit.entity.Entity shooter = (ak == null)?null:ak.getBukkitEntity();
org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
org.bukkit.entity.Entity projectile = this.getBukkitEntity();
DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
int damage = 0;
//TODO @see EntityArrow#162
EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
server.getPluginManager().callEvent(edbpe);
if(!edbpe.isCancelled()) {
// this function returns if the snowball should stick or not, i.e. !bounce
bounce = !movingobjectposition.g.a(((Entity) (ak)), edbpe.getDamage());
} else {
// event was cancelled, get if the snowball should bounce or not
bounce = edbpe.getBounce();
}
} else {
bounce = !movingobjectposition.g.a(((Entity) (ak)), 0);
}
if (!bounce) {
// CraftBukkit end
;
}
}
for (int j = 0; j < 8; j++) {
this.l.a("snowballpoof", p, q, r, 0.0D, 0.0D, 0.0D);
}
q();
}
p += s;
q += t;
r += u;
float f1 = MathHelper.a(s * s + u * u);
v = (float) ((Math.atan2(s, u) * 180D) / 3.1415927410125732D);
for (w = (float) ((Math.atan2(t, f1) * 180D) / 3.1415927410125732D); w - y < -180F; y -= 360F) {
;
}
for (; w - y >= 180F; y += 360F) {
;
}
for (; v - x < -180F; x -= 360F) {
;
}
for (; v - x >= 180F; x += 360F) {
;
}
w = y + (w - y) * 0.2F;
v = x + (v - x) * 0.2F;
float f2 = 0.99F;
float f5 = 0.03F;
if (v()) {
for (int l = 0; l < 4; l++) {
float f3 = 0.25F;
this.l.a("bubble", p - s * (double) f3, q - t * (double) f3, r - u * (double) f3, s, t, u);
}
f2 = 0.8F;
}
s *= f2;
t *= f2;
u *= f2;
t -= f5;
a(p, q, r);
}
public void a(NBTTagCompound nbttagcompound) {
nbttagcompound.a("xTile", (short) b);
nbttagcompound.a("yTile", (short) c);
nbttagcompound.a("zTile", (short) d);
nbttagcompound.a("inTile", (byte) e);
nbttagcompound.a("shake", (byte) a);
nbttagcompound.a("inGround", (byte) (f ? 1 : 0));
}
public void b(NBTTagCompound nbttagcompound) {
b = ((int) (nbttagcompound.c("xTile")));
c = ((int) (nbttagcompound.c("yTile")));
d = ((int) (nbttagcompound.c("zTile")));
e = nbttagcompound.b("inTile") & 0xff;
a = nbttagcompound.b("shake") & 0xff;
f = nbttagcompound.b("inGround") == 1;
}
public void b(EntityPlayer entityplayer) {
if (f && ak == entityplayer && a <= 0 && entityplayer.an.a(new ItemStack(Item.j, 1))) {
l.a(((Entity) (this)), "random.pop", 0.2F, ((W.nextFloat() - W.nextFloat()) * 0.7F + 1.0F) * 2.0F);
entityplayer.c(((Entity) (this)), 1);
q();
}
}
}