2022-03-29 22:15:26 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Tue, 22 Mar 2022 09:50:40 -0700
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Subject: [PATCH] fix player loottables running when mob loot gamerule is false
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2022-04-16 10:29:50 +02:00
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index f35cd0e7446e7929087b735b3e9351d57dac296d..22452aa7eefa350c3b0d0d19a23c76c8ec811de3 100644
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2022-03-29 22:15:26 +02:00
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2022-04-16 10:29:50 +02:00
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@@ -851,12 +851,14 @@ public class ServerPlayer extends Player {
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2022-03-29 22:15:26 +02:00
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}
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}
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}
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+ if (this.shouldDropLoot() && this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBLOOT)) { // Paper - preserve this check from vanilla
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// SPIGOT-5071: manually add player loot tables (SPIGOT-5195 - ignores keepInventory rule)
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this.dropFromLootTable(source, this.lastHurtByPlayerTime > 0);
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for (org.bukkit.inventory.ItemStack item : this.drops) {
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loot.add(item);
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}
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this.drops.clear(); // SPIGOT-5188: make sure to clear
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+ } // Paper
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Component defaultMessage = this.getCombatTracker().getDeathMessage();
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