2020-08-31 14:30:51 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 15 Jun 2013 19:51:17 -0400
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Subject: [PATCH] Improve EntityShootBowEvent
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Adds missing call to Illagers and also adds Arrow ItemStack to skeltons
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diff --git a/src/main/java/net/minecraft/server/EntityIllagerIllusioner.java b/src/main/java/net/minecraft/server/EntityIllagerIllusioner.java
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2020-09-11 01:47:58 +02:00
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index 435b755fdcfa64b4f8c4167e375d59e3ac8f23fb..ff8efca2616cb14d9e79e03e3d08781d2547b8eb 100644
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2020-08-31 14:30:51 +02:00
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--- a/src/main/java/net/minecraft/server/EntityIllagerIllusioner.java
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+++ b/src/main/java/net/minecraft/server/EntityIllagerIllusioner.java
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@@ -134,8 +134,18 @@ public class EntityIllagerIllusioner extends EntityIllagerWizard implements IRan
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double d3 = (double) MathHelper.sqrt(d0 * d0 + d2 * d2);
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entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.world.getDifficulty().a() * 4));
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+ // Paper start
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+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getItemInMainHand(), entityarrow.getOriginalItemStack(), entityarrow, entityliving.getRaisedHand(), 0.8F, true);
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+ if (event.isCancelled()) {
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+ event.getProjectile().remove();
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+ return;
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+ }
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+
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+ if (event.getProjectile() == entityarrow.getBukkitEntity()) {
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+ this.world.addEntity(entityarrow);
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+ }
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this.playSound(SoundEffects.ENTITY_SKELETON_SHOOT, 1.0F, 1.0F / (this.getRandom().nextFloat() * 0.4F + 0.8F));
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- this.world.addEntity(entityarrow);
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+ // Paper end
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}
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2020-09-11 01:47:58 +02:00
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class a extends EntityIllagerWizard.PathfinderGoalCastSpell {
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2020-08-31 14:30:51 +02:00
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diff --git a/src/main/java/net/minecraft/server/EntitySkeletonAbstract.java b/src/main/java/net/minecraft/server/EntitySkeletonAbstract.java
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index ac013d55c5df502d8a8cdf18237a0ca956a444c4..513bb3087ea8e81d36dcc8f78e22b6c63b26f582 100644
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--- a/src/main/java/net/minecraft/server/EntitySkeletonAbstract.java
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+++ b/src/main/java/net/minecraft/server/EntitySkeletonAbstract.java
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@@ -155,7 +155,7 @@ public abstract class EntitySkeletonAbstract extends EntityMonster implements IR
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entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.world.getDifficulty().a() * 4));
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// CraftBukkit start
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- org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getItemInMainHand(), null, entityarrow, EnumHand.MAIN_HAND, 0.8F, true);
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+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getItemInMainHand(), entityarrow.getOriginalItemStack(), entityarrow, EnumHand.MAIN_HAND, 0.8F, true); // Paper
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if (event.isCancelled()) {
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event.getProjectile().remove();
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return;
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