Paper/Spigot-Server-Patches/0113-Auto-fix-bad-Y-levels-on-player-login.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 21 Sep 2016 23:48:39 -0400
Subject: [PATCH] Auto fix bad Y levels on player login
Bring down to a saner Y level if super high, as this can cause the server to crash
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index d82643dd24fbd4b35dc526292d6f66234617857f..5de1bd8014a9e89f631d84a7f52332c4693642e9 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -209,6 +209,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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@Override
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public void loadData(NBTTagCompound nbttagcompound) {
super.loadData(nbttagcompound);
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+ if (this.locY() > 300) this.setPositionRaw(locX(), 257, locZ()); // Paper - bring down to a saner Y level if out of world
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if (nbttagcompound.hasKeyOfType("playerGameType", 99)) {
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if (this.getMinecraftServer().getForceGamemode()) {
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this.playerInteractManager.a(this.getMinecraftServer().getGamemode(), EnumGamemode.NOT_SET);