2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 19 Apr 2020 00:05:46 -0400
2024-01-21 12:11:43 +01:00
Subject: [PATCH] Fire PlayerJoinEvent when Player is actually ready
2021-06-11 14:02:28 +02:00
For years, plugin developers have had to delay many things they do
inside of the PlayerJoinEvent by 1 tick to make it actually work.
This all boiled down to 1 reason why: The event fired before the
player was fully ready and joined to the world!
Additionally, if that player logged out on a vehicle, the event
fired before the vehicle was even loaded, so that plugins had no
access to the vehicle during this event either.
This change finally fixes this issue, fully preparing the player
into the world as a fully ready entity, vehicle included.
There should be no plugins that break because of this change, but might
improve consistency with other plugins instead.
For example, if 2 plugins listens to this event, and the first one
teleported the player in the event, then the 2nd plugin actually
would be getting a valid player!
This was very non deterministic. This change will ensure every plugin
receives a deterministic result, and should no longer require 1 tick
delays anymore.
2022-11-20 00:53:20 +01:00
== AT ==
public net.minecraft.server.level.ChunkMap addEntity(Lnet/minecraft/world/entity/Entity;)V
2021-06-11 14:02:28 +02:00
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
2024-08-31 20:29:50 +02:00
index 8206ec366b429858d9582e437781191e5aa0fa02..d91279f3bd009e1542e73354aadd6a16c80965e2 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
2024-07-17 20:08:28 +02:00
@@ -1248,6 +1248,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
2021-06-11 14:02:28 +02:00
return;
}
2024-01-21 12:11:43 +01:00
// Paper end - ignore and warn about illegal addEntity calls instead of crashing server
+ if (entity instanceof ServerPlayer && ((ServerPlayer) entity).supressTrackerForLogin) return; // Paper - Fire PlayerJoinEvent when Player is actually ready; Delay adding to tracker until after list packets
2021-06-11 14:02:28 +02:00
if (!(entity instanceof EnderDragonPart)) {
EntityType<?> entitytypes = entity.getType();
2024-01-21 12:11:43 +01:00
int i = entitytypes.clientTrackingRange() * 16;
2021-06-11 14:02:28 +02:00
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
2024-08-31 20:29:50 +02:00
index 8938f90c53de8aef71aa70522a66a69edb467e73..e6e7dc17d1196a8211a565355f34b5dcfd478852 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
2024-07-18 10:13:20 +02:00
@@ -289,6 +289,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
2021-06-11 14:02:28 +02:00
public double maxHealthCache;
public boolean joining = true;
public boolean sentListPacket = false;
2024-01-21 12:11:43 +01:00
+ public boolean supressTrackerForLogin = false; // Paper - Fire PlayerJoinEvent when Player is actually ready
2022-03-16 16:57:51 +01:00
public String kickLeaveMessage = null; // SPIGOT-3034: Forward leave message to PlayerQuitEvent
2021-06-11 14:02:28 +02:00
// CraftBukkit end
2023-09-22 05:29:51 +02:00
public boolean isRealPlayer; // Paper
2021-06-11 14:02:28 +02:00
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
2024-09-19 16:36:07 +02:00
index 2cbdcdf0349e7efa797802d0d339d158153690af..5390ce62ec8afd24d2e028ea04d2ef3029a125f9 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
2024-04-24 08:05:14 +02:00
@@ -297,6 +297,12 @@ public abstract class PlayerList {
2021-06-11 14:02:28 +02:00
this.playersByUUID.put(player.getUUID(), player);
2022-12-07 21:16:54 +01:00
// this.broadcastAll(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer))); // CraftBukkit - replaced with loop below
2021-06-11 14:02:28 +02:00
2024-01-21 12:11:43 +01:00
+ // Paper start - Fire PlayerJoinEvent when Player is actually ready; correctly register player BEFORE PlayerJoinEvent, so the entity is valid and doesn't require tick delay hacks
2021-06-11 14:02:28 +02:00
+ player.supressTrackerForLogin = true;
+ worldserver1.addNewPlayer(player);
+ this.server.getCustomBossEvents().onPlayerConnect(player); // see commented out section below worldserver.addPlayerJoin(entityplayer);
2024-04-24 08:05:14 +02:00
+ this.mountSavedVehicle(player, worldserver1, optional);
2024-01-21 12:11:43 +01:00
+ // Paper end - Fire PlayerJoinEvent when Player is actually ready
2021-06-11 14:02:28 +02:00
// CraftBukkit start
2021-06-20 21:25:59 +02:00
CraftPlayer bukkitPlayer = player.getBukkitEntity();
2024-04-24 08:05:14 +02:00
@@ -335,6 +341,8 @@ public abstract class PlayerList {
2022-12-07 21:16:54 +01:00
player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer1)));
2021-06-11 14:02:28 +02:00
}
player.sentListPacket = true;
2024-01-21 12:11:43 +01:00
+ player.supressTrackerForLogin = false; // Paper - Fire PlayerJoinEvent when Player is actually ready
+ ((ServerLevel)player.level()).getChunkSource().chunkMap.addEntity(player); // Paper - Fire PlayerJoinEvent when Player is actually ready; track entity now
2021-06-11 14:02:28 +02:00
// CraftBukkit end
2024-04-24 08:05:14 +02:00
player.refreshEntityData(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn
2024-06-13 22:14:13 +02:00
@@ -350,6 +358,11 @@ public abstract class PlayerList {
worldserver1 = player.serverLevel(); // CraftBukkit - Update in case join event changed it
// CraftBukkit end
this.sendActivePlayerEffects(player);
2024-01-21 12:11:43 +01:00
+ // Paper start - Fire PlayerJoinEvent when Player is actually ready; move vehicle into method so it can be called above - short circuit around that code
2024-04-24 08:05:14 +02:00
+ this.onPlayerJoinFinish(player, worldserver1, s1);
2021-06-11 14:02:28 +02:00
+ }
2024-04-24 08:05:14 +02:00
+ private void mountSavedVehicle(ServerPlayer player, ServerLevel worldserver1, Optional<CompoundTag> optional) {
2024-01-21 12:11:43 +01:00
+ // Paper end - Fire PlayerJoinEvent when Player is actually ready
2024-04-24 08:05:14 +02:00
if (optional.isPresent() && ((CompoundTag) optional.get()).contains("RootVehicle", 10)) {
CompoundTag nbttagcompound = ((CompoundTag) optional.get()).getCompound("RootVehicle");
ServerLevel finalWorldServer = worldserver1; // CraftBukkit - decompile error
2024-06-13 22:14:13 +02:00
@@ -396,6 +409,10 @@ public abstract class PlayerList {
2021-06-11 14:02:28 +02:00
}
}
2024-01-21 12:11:43 +01:00
+ // Paper start - Fire PlayerJoinEvent when Player is actually ready
2021-06-11 14:02:28 +02:00
+ }
2021-06-14 03:06:38 +02:00
+ public void onPlayerJoinFinish(ServerPlayer player, ServerLevel worldserver1, String s1) {
2024-01-21 12:11:43 +01:00
+ // Paper end - Fire PlayerJoinEvent when Player is actually ready
2021-06-14 03:06:38 +02:00
player.initInventoryMenu();
// CraftBukkit - Moved from above, added world
2024-01-23 14:34:17 +01:00
// Paper start - Configurable player collision; Add to collideRule team if needed