Paper/patches/server-remapped/0413-Prevent-teleporting-dead-entities.patch

22 Zeilen
1.1 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 3 Mar 2020 05:26:40 +0000
Subject: [PATCH] Prevent teleporting dead entities
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 2b79413bb8a592a7b7093e11d3a0cce895286c8f..09a663cc53cdf8ae45352b280200c8170dbbcdfc 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1468,6 +1468,10 @@ public class ServerGamePacketListenerImpl implements ServerGamePacketListener {
}
private void internalTeleport(double d0, double d1, double d2, float f, float f1, Set<ClientboundPlayerPositionPacket.RelativeArgument> set) {
+ if (player.removed) {
+ LOGGER.info("Attempt to teleport dead player {} restricted", player.getScoreboardName());
+ return;
+ }
// CraftBukkit start
if (Float.isNaN(f)) {
f = 0;