Paper/patches/unapplied/server/0231-Don-t-call-getItemMeta-on-hasItemMeta.patch

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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Hugo Manrique <hugmanrique@gmail.com>
Date: Thu, 26 Jul 2018 14:10:23 +0200
Subject: [PATCH] Don't call getItemMeta on hasItemMeta
Spigot 1.13 checks if any field (which are manually copied from the ItemStack's "tag" NBT tag) on the ItemMeta class of an ItemStack is set.
We could just check if the "tag" NBT tag is empty, albeit that would break some plugins. The only general tag added on 1.13 is "Damage", and we can just check if the "tag" NBT tag contains any other tag that's not "Damage" (https://minecraft.gamepedia.com/Player.dat_format#Item_structure) making the `hasItemStack` method behave as before.
Returns true if getDamage() == 0 or has damage tag or other tag is set.
Check the `ItemMetaTest#testTaggedButNotMeta` method to see how this method behaves.
diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftItemStack.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftItemStack.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
index ca75f84d2beeef0636fc7032297bf038d13d97e0..f3abcd5949011eaef3d1ba68f4cc0751042d2834 100644
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--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftItemStack.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftItemStack.java
@@ -588,7 +588,7 @@ public final class CraftItemStack extends ItemStack {
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@Override
public boolean hasItemMeta() {
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- return CraftItemStack.hasItemMeta(this.handle) && !CraftItemFactory.instance().equals(this.getItemMeta(), null);
+ return CraftItemStack.hasItemMeta(this.handle) && (this.handle.getDamageValue() != 0 || (this.handle.getTag() != null && this.handle.getTag().tags.size() >= (this.handle.getTag().contains(CraftMetaItem.DAMAGE.NBT) ? 2 : 1))); // Paper - keep 1.12 CraftBukkit behavior without calling getItemMeta
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}
static boolean hasItemMeta(net.minecraft.world.item.ItemStack item) {
diff --git a/src/test/java/org/bukkit/craftbukkit/inventory/ItemMetaTest.java b/src/test/java/org/bukkit/craftbukkit/inventory/ItemMetaTest.java
2021-07-07 08:52:40 +02:00
index f3a0578f53863dd0866b4c2cb957a30fa3bc6cc5..44bc92bea0fa0742ef861e16eba3e57d9c6e49ce 100644
2021-06-11 14:02:28 +02:00
--- a/src/test/java/org/bukkit/craftbukkit/inventory/ItemMetaTest.java
+++ b/src/test/java/org/bukkit/craftbukkit/inventory/ItemMetaTest.java
2021-07-07 08:52:40 +02:00
@@ -99,6 +99,34 @@ public class ItemMetaTest extends AbstractTestingBase {
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assertThat(itemMeta.hasConflictingEnchant(null), is(false));
}
+ // Paper start
+ private void testItemMeta(ItemStack stack) {
+ assertThat("Should not have ItemMeta", stack.hasItemMeta(), is(false));
+
+ stack.setDurability((short) 0);
+ assertThat("ItemStack with zero durability should not have ItemMeta", stack.hasItemMeta(), is(false));
+
+ stack.setDurability((short) 2);
+ assertThat("ItemStack with non-zero durability should have ItemMeta", stack.hasItemMeta(), is(true));
+
+ stack.setLore(java.util.Collections.singletonList("Lore"));
+ assertThat("ItemStack with lore and durability should have ItemMeta", stack.hasItemMeta(), is(true));
+
+ stack.setDurability((short) 0);
+ assertThat("ItemStack with lore should have ItemMeta", stack.hasItemMeta(), is(true));
+
+ stack.setLore(null);
+ }
+
+ @Test
+ public void testHasItemMeta() {
+ ItemStack itemStack = new ItemStack(Material.SHEARS);
+
+ testItemMeta(itemStack);
+ testItemMeta(CraftItemStack.asCraftCopy(itemStack));
+ }
+ // Paper end
+
@Test
public void testConflictingStoredEnchantment() {
EnchantmentStorageMeta itemMeta = (EnchantmentStorageMeta) Bukkit.getItemFactory().getItemMeta(Material.ENCHANTED_BOOK);