Paper/patches/server/0524-Added-world-settings-for-mobs-picking-up-loot.patch

33 Zeilen
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 28 Nov 2020 18:43:52 -0800
Subject: [PATCH] Added world settings for mobs picking up loot
diff --git a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
2023-06-08 02:30:05 +02:00
index 4ea7a6bd6fdc98bef30546e19e2676a78fb29007..ef525e5f523966c9af7380e8d09ff5092e56e7c5 100644
--- a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
+++ b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
2023-03-14 21:25:13 +01:00
@@ -153,7 +153,7 @@ public abstract class AbstractSkeleton extends Monster implements RangedAttackMo
this.populateDefaultEquipmentSlots(randomsource, difficulty);
this.populateDefaultEquipmentEnchantments(randomsource, difficulty);
this.reassessWeaponGoal();
- this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier());
2023-06-08 02:30:05 +02:00
+ this.setCanPickUpLoot(this.level().paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.skeletons || randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier()); // Paper
if (this.getItemBySlot(EquipmentSlot.HEAD).isEmpty()) {
LocalDate localdate = LocalDate.now();
int i = localdate.get(ChronoField.DAY_OF_MONTH);
diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
2023-06-08 01:56:33 +02:00
index 5371ddc75a371a273b5697e620503da9d23e3fbf..065b615a1df475a3285d328a8c5113e8d72c33ed 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
2022-12-07 21:16:54 +01:00
@@ -514,7 +514,7 @@ public class Zombie extends Monster {
Object object = super.finalizeSpawn(world, difficulty, spawnReason, entityData, entityNbt);
float f = difficulty.getSpecialMultiplier();
- this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * f);
+ this.setCanPickUpLoot(this.level.paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.zombies || randomsource.nextFloat() < 0.55F * f); // Paper
if (object == null) {
object = new Zombie.ZombieGroupData(Zombie.getSpawnAsBabyOdds(randomsource), true);
}