From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 14 Jan 2020 15:28:28 -0800
Subject: [PATCH] Lag compensate eating
When the server is lagging, players will wait longer when eating.
Change to also use a time check instead if it passes.
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 0da23722a326aa190dca7d610bf3cb5c42dbb7f8..5330ce940918cc858cbce74665f1c928249bb957 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3539,6 +3539,11 @@ public abstract class LivingEntity extends Entity {
return ((Byte) this.entityData.get(LivingEntity.DATA_LIVING_ENTITY_FLAGS) & 2) > 0 ? InteractionHand.OFF_HAND : InteractionHand.MAIN_HAND;
}
+ // Paper start - lag compensate eating
+ protected long eatStartTime;
+ protected int totalEatTimeTicks;
+ // Paper end
+
private void updatingUsingItem() {
if (this.isUsingItem()) {
if (ItemStack.isSameIgnoreDurability(this.getItemInHand(this.getUsedItemHand()), this.useItem)) {
@@ -3556,8 +3561,12 @@ public abstract class LivingEntity extends Entity {
if (this.shouldTriggerItemUseEffects()) {
this.triggerItemUseEffects(stack, 5);
-
- if (--this.useItemRemaining == 0 && !this.level.isClientSide && !stack.useOnRelease()) {
+ // we add 1 to the expected time to avoid lag compensating when we should not
+ boolean shouldLagCompensate = this.useItem.getItem().isEdible() && this.eatStartTime != -1 && (System.nanoTime() - this.eatStartTime) > ((1 + this.totalEatTimeTicks) * 50 * (1000 * 1000));
+ if ((--this.useItemRemaining == 0 || shouldLagCompensate) && !this.level.isClientSide && !this.useItem.useOnRelease()) {
+ this.useItemRemaining = 0;
this.completeUsingItem();
@@ -3605,7 +3614,10 @@ public abstract class LivingEntity extends Entity {
if (!itemstack.isEmpty() && !this.isUsingItem() || forceUpdate) { // Paper use override flag
this.useItem = itemstack;
- this.useItemRemaining = itemstack.getUseDuration();
+ this.useItemRemaining = this.totalEatTimeTicks = itemstack.getUseDuration();
+ this.eatStartTime = System.nanoTime();
if (!this.level.isClientSide) {
this.setLivingEntityFlag(1, true);
this.setLivingEntityFlag(2, hand == InteractionHand.OFF_HAND);
@@ -3630,7 +3642,10 @@ public abstract class LivingEntity extends Entity {
} else if (!this.isUsingItem() && !this.useItem.isEmpty()) {
this.useItem = ItemStack.EMPTY;
- this.useItemRemaining = 0;
+ this.useItemRemaining = this.totalEatTimeTicks = 0;
+ this.eatStartTime = -1L;
@@ -3763,7 +3778,10 @@ public abstract class LivingEntity extends Entity {
public boolean isBlocking() {