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Paper/patches/api/0281-add-isDeeplySleeping-to-HumanEntity.patch

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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 8 Apr 2021 17:36:15 -0700
Subject: [PATCH] add isDeeplySleeping to HumanEntity
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
2022-07-21 21:53:04 +02:00
index cbeb9d1b99759cf3cd65895ff54fa7eabf511f3a..f9531c0f909c7caeddfb8f06ef9a11469ba7d434 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -327,6 +327,15 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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*/
public void setCooldown(@NotNull Material material, int ticks);
+ // Paper start
+ /**
+ * If the player has slept enough to count towards passing the night.
+ *
+ * @return true if the player has slept enough
+ */
+ public boolean isDeeplySleeping();
+ // Paper end
+
/**
* Get the sleep ticks of the player. This value may be capped.
*