Paper/patches/server/0220-Refresh-player-inventory-when-cancelling-PlayerInter.patch

30 Zeilen
1.6 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Minecrell <minecrell@minecrell.net>
Date: Fri, 13 Jul 2018 14:54:43 +0200
Subject: [PATCH] Refresh player inventory when cancelling
PlayerInteractEntityEvent
When interacting with entities with an item, the client will assume
the interaction is successful, and update the held item on the
client. However, if the interaction is cancelled on the server side,
the client will still mistakenly remove/replace the item in hand.
Examples for this are milking cows with a bucket or dyeing sheep.
The bucket is replaced with milk and the dye removed from inventory.
Refresh the player inventory when PlayerInteractEntityEvent is
cancelled to avoid this problem.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 473b00fcc73097eab908b1dce198a96de38b5530..3ba4ff3712716daa584265b1132901fb30d39eaf 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2555,6 +2555,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
2022-12-07 19:52:24 +01:00
}
2021-06-11 14:02:28 +02:00
2022-12-07 19:52:24 +01:00
if (event.isCancelled()) {
2021-06-12 23:31:35 +02:00
+ ServerGamePacketListenerImpl.this.player.containerMenu.sendAllDataToRemote(); // Paper - Refresh player inventory
2022-12-07 19:52:24 +01:00
return;
}
// CraftBukkit end