Paper/patches/server/0160-handle-ServerboundKeepAlivePacket-async.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 5 Oct 2017 01:54:07 +0100
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Subject: [PATCH] handle ServerboundKeepAlivePacket async
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In 1.12.2, Mojang moved the processing of ServerboundKeepAlivePacket off the main
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thread, while entirely correct for the server, this causes issues with
plugins which are expecting the PlayerQuitEvent on the main thread.
In order to counteract some bad behavior, we will post handling of the
disconnection to the main thread, but leave the actual processing of the packet
off the main thread.
also adding some additional logging in order to help work out what is causing
random disconnections for clients.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index b1b61ad583405459aff46a7b9964e927974f8a18..65e6e0bdcb31e0f5a2d5bbd3aa2dc5666f96f441 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3138,14 +3138,18 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@Override
public void handleKeepAlive(ServerboundKeepAlivePacket packet) {
- PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel()); // CraftBukkit
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+ //PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel()); // CraftBukkit // Paper - This shouldn't be on the main thread
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if (this.keepAlivePending && packet.getId() == this.keepAliveChallenge) {
int i = (int) (Util.getMillis() - this.keepAliveTime);
this.player.latency = (this.player.latency * 3 + i) / 4;
this.keepAlivePending = false;
} else if (!this.isSingleplayerOwner()) {
+ // Paper start - This needs to be handled on the main thread for plugins
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+ server.submit(() -> {
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this.disconnect(Component.translatable("disconnect.timeout"));
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+ });
+ // Paper end
}
}