Paper/patches/unapplied/server/0344-Prevent-bees-loading-chunks-checking-hive-position.patch

19 Zeilen
1.1 KiB
Diff

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Sun, 5 Jan 2020 17:24:34 -0600
Subject: [PATCH] Prevent bees loading chunks checking hive position
diff --git a/src/main/java/net/minecraft/world/entity/animal/Bee.java b/src/main/java/net/minecraft/world/entity/animal/Bee.java
2022-03-30 22:28:38 +02:00
index 2275601d784df397cb2a19328a3c2bcd7e0c1e96..6ea223224e984058f0c6d3443ce49a3a46688434 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/entity/animal/Bee.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Bee.java
2022-03-01 06:43:03 +01:00
@@ -495,6 +495,7 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
2021-06-11 14:02:28 +02:00
if (!this.hasHive()) {
return false;
} else {
+ if (level.getChunkIfLoadedImmediately(hivePos.getX() >> 4, hivePos.getZ() >> 4) == null) return true; // Paper - just assume the hive is still there, no need to load the chunk(s)
BlockEntity tileentity = this.level.getBlockEntity(this.hivePos);
return tileentity != null && tileentity.getType() == BlockEntityType.BEEHIVE;