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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
2019-05-21 03:37:47 +02:00
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 21 May 2019 02:34:04 +0100
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Subject: [PATCH] improve CraftWorld#isChunkLoaded
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getChunkAt will request the chunk using vanillas chunk loading system,
which while we're not going to load the chunk, does involve the server
waiting for the execution queue to get to our request; We can just query
the chunk status and get a response now, vs having to wait
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 4b9d33d51c82575ad65056e8d314a60ae0e5bb0b..3549404ec211e88f6d91bdcf07c661e2d2ac4875 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -408,13 +408,13 @@ public class CraftWorld implements World {
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@Override
public boolean isChunkLoaded(int x, int z) {
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- return world.getChunkProvider().isChunkLoaded(x, z);
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+ return world.getChunkProvider().getChunkAtIfLoadedImmediately(x, z) != null; // Paper
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}
@Override
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public boolean isChunkGenerated(int x, int z) {
try {
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- return isChunkLoaded(x, z) || world.getChunkProvider().playerChunkMap.read(new ChunkCoordIntPair(x, z)) != null;
+ return world.getChunkProvider().getChunkAtIfCachedImmediately(x, z) != null || world.getChunkProvider().playerChunkMap.read(new ChunkCoordIntPair(x, z)) != null; // Paper (TODO check if the first part can be removed)
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} catch (IOException ex) {
throw new RuntimeException(ex);
}