Paper/Spigot-Server-Patches/0350-Optimize-Captured-TileEntity-Lookup.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 6 Apr 2019 10:16:48 -0400
Subject: [PATCH] Optimize Captured TileEntity Lookup
upstream was doing a containsKey/get pattern, and always doing it at that.
that scenario is only even valid if were in the middle of a block place.
Optimize to check if the captured list even has values in it, and also to
just do a get call since the value can never be null.
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 366e4c6f3d83fd038c08f92d97d500e47d8e2104..f36cf803c874d187581ade362b3c52419bbc8f48 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
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@@ -939,12 +939,13 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
return null;
} else {
// CraftBukkit start
- if (capturedTileEntities.containsKey(blockposition)) {
- return capturedTileEntities.get(blockposition);
+ TileEntity tileentity = null; // Paper
+ if (!capturedTileEntities.isEmpty() && (tileentity = capturedTileEntities.get(blockposition)) != null) { // Paper
+ return tileentity; // Paper
}
// CraftBukkit end
- TileEntity tileentity = null;
+ //TileEntity tileentity = null; // Paper - move up
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if (this.tickingTileEntities) {
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tileentity = this.D(blockposition);