eb71c5fa3b
Move oversleep and all task execution back into the timed area...
36 Zeilen
1.4 KiB
Diff
36 Zeilen
1.4 KiB
Diff
From 335fc27d048916fe0dead7f191e5af9c18f5b4ba Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 27 Mar 2019 22:48:45 -0400
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Subject: [PATCH] Server Tick Events
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Fires event at start and end of a server tick
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 4d604bd0e..2a8e097f9 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -1087,6 +1087,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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});
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MinecraftTimings.serverOversleep.stopTiming();
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// Paper end
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+ new com.destroystokyo.paper.event.server.ServerTickStartEvent(this.ticks+1).callEvent(); // Paper
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++this.ticks;
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this.b(booleansupplier);
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@@ -1130,6 +1131,12 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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}
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// Paper end
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+ // Paper start
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+ long endTime = System.nanoTime();
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+ long remaining = (TICK_TIME - (endTime - lastTick)) - catchupTime;
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+ new com.destroystokyo.paper.event.server.ServerTickEndEvent(this.ticks, ((double)(endTime - lastTick) / 1000000D), remaining).callEvent();
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+ // Paper end
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+
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this.methodProfiler.enter("tallying");
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long l = this.f[this.ticks % 100] = SystemUtils.getMonotonicNanos() - i;
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--
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2.26.0
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