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Paper-Old/Spigot-Server-Patches/0174-Send-attack-SoundEffects-only-to-players-who-can-see.patch
Josh Roy 4c9bdf53ac
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#5299)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9d0ad318 Fix javadoc errors in previous commits
9501daa2 #578: Add methods to modify the rate of regeneration and starvation
197d8f3d #577: Add EntityExhaustionEvent

CraftBukkit Changes:
a021e334 #795: Add methods to modify the rate of regeneration and starvation
509e523c #792: Add EntityExhaustionEvent

Spigot Changes:
db99f821 Rebuild patches
2021-03-03 14:43:45 -08:00

73 Zeilen
5.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Tue, 31 Oct 2017 03:26:18 +0100
Subject: [PATCH] Send attack SoundEffects only to players who can see the
attacker
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index 14ab88c1a417c9b9a5fee1756006eb6cfcebc996..8b2de281fbab8c2ef36cb7c2e3c9195a6abc0a1b 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -1030,7 +1030,7 @@ public abstract class EntityHuman extends EntityLiving {
int i = b0 + EnchantmentManager.b((EntityLiving) this);
if (this.isSprinting() && flag) {
- this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_KNOCKBACK, this.getSoundCategory(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_KNOCKBACK, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
++i;
flag1 = true;
}
@@ -1105,7 +1105,7 @@ public abstract class EntityHuman extends EntityLiving {
}
}
- this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_SWEEP, this.getSoundCategory(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_SWEEP, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
this.ex();
}
@@ -1133,15 +1133,15 @@ public abstract class EntityHuman extends EntityLiving {
}
if (flag2) {
- this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_CRIT, this.getSoundCategory(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_CRIT, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
this.a(entity);
}
if (!flag2 && !flag3) {
if (flag) {
- this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_STRONG, this.getSoundCategory(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_STRONG, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
} else {
- this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_WEAK, this.getSoundCategory(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_WEAK, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
}
}
@@ -1193,7 +1193,7 @@ public abstract class EntityHuman extends EntityLiving {
this.applyExhaustion(world.spigotConfig.combatExhaustion, EntityExhaustionEvent.ExhaustionReason.ATTACK); // CraftBukkit - EntityExhaustionEvent // Spigot - Change to use configurable value
} else {
- this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_NODAMAGE, this.getSoundCategory(), 1.0F, 1.0F);
+ sendSoundEffect(this, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_PLAYER_ATTACK_NODAMAGE, this.getSoundCategory(), 1.0F, 1.0F); // Paper - send while respecting visibility
if (flag4) {
entity.extinguish();
}
@@ -1628,6 +1628,14 @@ public abstract class EntityHuman extends EntityLiving {
public int getExpToLevel() {
return this.expLevel >= 30 ? 112 + (this.expLevel - 30) * 9 : (this.expLevel >= 15 ? 37 + (this.expLevel - 15) * 5 : 7 + this.expLevel * 2);
}
+ // Paper start - send SoundEffect to everyone who can see fromEntity
+ private static void sendSoundEffect(EntityHuman fromEntity, double x, double y, double z, SoundEffect soundEffect, SoundCategory soundCategory, float volume, float pitch) {
+ fromEntity.world.playSound(fromEntity, x, y, z, soundEffect, soundCategory, volume, pitch); // This will not send the effect to the entity himself
+ if (fromEntity instanceof EntityPlayer) {
+ ((EntityPlayer) fromEntity).playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect(soundEffect, soundCategory, x, y, z, volume, pitch));
+ }
+ }
+ // Paper end
// CraftBukkit start
public void applyExhaustion(float f) {