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Paper-Old/patches/server/0955-Fix-MC-157464-Prevent-sleeping-villagers-moving-towa.patch
Jake Potrebic 647cf31e61
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
fdef9473 Correct Material#isFuel for new experimental materials
42811598 SPIGOT-7293: Add Biome#CHERRY_GROVE

CraftBukkit Changes:
968d28df0 Fix availability of experimental datapack features in unit tests
2023-03-15 04:54:45 -07:00

25 Zeilen
3.2 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Warrior <50800980+Warriorrrr@users.noreply.github.com>
Date: Mon, 27 Feb 2023 19:16:07 +0100
Subject: [PATCH] Fix MC-157464 Prevent sleeping villagers moving towards food
Fixes sleeping villagers moving to nearby food by adding an !isSleeping predicate
Relevant links:
https://bugs.mojang.com/browse/MC-157464
https://github.com/PaperMC/Paper/issues/8569
diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/VillagerGoalPackages.java b/src/main/java/net/minecraft/world/entity/ai/behavior/VillagerGoalPackages.java
index 9400556aca4cd06ad311975d74a9e7eb2ccd9c73..cd7a90ec1073b2b452ca70decefe6a594445003b 100644
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/VillagerGoalPackages.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/VillagerGoalPackages.java
@@ -22,7 +22,7 @@ public class VillagerGoalPackages {
private static final float STROLL_SPEED_MODIFIER = 0.4F;
public static ImmutableList<Pair<Integer, ? extends BehaviorControl<? super Villager>>> getCorePackage(VillagerProfession profession, float speed) {
- return ImmutableList.of(Pair.of(0, new Swim(0.8F)), Pair.of(0, InteractWithDoor.create()), Pair.of(0, new LookAtTargetSink(45, 90)), Pair.of(0, new VillagerPanicTrigger()), Pair.of(0, WakeUp.create()), Pair.of(0, ReactToBell.create()), Pair.of(0, SetRaidStatus.create()), Pair.of(0, ValidateNearbyPoi.create(profession.heldJobSite(), MemoryModuleType.JOB_SITE)), Pair.of(0, ValidateNearbyPoi.create(profession.acquirableJobSite(), MemoryModuleType.POTENTIAL_JOB_SITE)), Pair.of(1, new MoveToTargetSink()), Pair.of(2, PoiCompetitorScan.create()), Pair.of(3, new LookAndFollowTradingPlayerSink(speed)), Pair.of(5, GoToWantedItem.create(speed, false, 4)), Pair.of(6, AcquirePoi.create(profession.acquirableJobSite(), MemoryModuleType.JOB_SITE, MemoryModuleType.POTENTIAL_JOB_SITE, true, Optional.empty())), Pair.of(7, new GoToPotentialJobSite(speed)), Pair.of(8, YieldJobSite.create(speed)), Pair.of(10, AcquirePoi.create((poiType) -> {
+ return ImmutableList.of(Pair.of(0, new Swim(0.8F)), Pair.of(0, InteractWithDoor.create()), Pair.of(0, new LookAtTargetSink(45, 90)), Pair.of(0, new VillagerPanicTrigger()), Pair.of(0, WakeUp.create()), Pair.of(0, ReactToBell.create()), Pair.of(0, SetRaidStatus.create()), Pair.of(0, ValidateNearbyPoi.create(profession.heldJobSite(), MemoryModuleType.JOB_SITE)), Pair.of(0, ValidateNearbyPoi.create(profession.acquirableJobSite(), MemoryModuleType.POTENTIAL_JOB_SITE)), Pair.of(1, new MoveToTargetSink()), Pair.of(2, PoiCompetitorScan.create()), Pair.of(3, new LookAndFollowTradingPlayerSink(speed)), Pair.of(5, GoToWantedItem.create(villager -> !villager.isSleeping(), speed, false, 4)), Pair.of(6, AcquirePoi.create(profession.acquirableJobSite(), MemoryModuleType.JOB_SITE, MemoryModuleType.POTENTIAL_JOB_SITE, true, Optional.empty())), Pair.of(7, new GoToPotentialJobSite(speed)), Pair.of(8, YieldJobSite.create(speed)), Pair.of(10, AcquirePoi.create((poiType) -> { // Paper - Fix MC-157464
return poiType.is(PoiTypes.HOME);
}, MemoryModuleType.HOME, false, Optional.of((byte)14))), Pair.of(10, AcquirePoi.create((poiType) -> {
return poiType.is(PoiTypes.MEETING);