fbf74ba0ac
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: f92c94517 SPIGOT-7310: PlayerToggleSneakEvent is not called when a player sneaks while riding an entity b5714184d SPIGOT-7316: Cancelling EntityUnmountEvent does not stop the all effects of the unmounting e237f8c88 SPIGOT-7312: Entity#setVisibleByDefault on player causes skin reset on this player client
45 Zeilen
2.4 KiB
Diff
45 Zeilen
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 18 Jun 2018 01:12:53 -0400
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Subject: [PATCH] PlayerReadyArrowEvent
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Called when a player is firing a bow and the server is choosing an arrow to use.
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Plugins can skip selection of certain arrows and control which is used.
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index f92a5fc15b05b247dd62ccfdf690c2ef2b702b65..457cafaa39907e85e1d1e9028f0eb75a90f3eb8e 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -2232,18 +2232,29 @@ public abstract class Player extends LivingEntity {
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return ImmutableList.of(Pose.STANDING, Pose.CROUCHING, Pose.SWIMMING);
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}
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+ // Paper start
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+ protected boolean tryReadyArrow(ItemStack bow, ItemStack itemstack) {
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+ return !(this instanceof ServerPlayer) ||
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+ new com.destroystokyo.paper.event.player.PlayerReadyArrowEvent(
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+ ((ServerPlayer) this).getBukkitEntity(),
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+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(bow),
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+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(itemstack)
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+ ).callEvent();
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+ // Paper end
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+ }
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+
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@Override
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public ItemStack getProjectile(ItemStack stack) {
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if (!(stack.getItem() instanceof ProjectileWeaponItem)) {
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return ItemStack.EMPTY;
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} else {
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- Predicate<ItemStack> predicate = ((ProjectileWeaponItem) stack.getItem()).getSupportedHeldProjectiles();
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+ Predicate<ItemStack> predicate = ((ProjectileWeaponItem) stack.getItem()).getSupportedHeldProjectiles().and(item -> tryReadyArrow(stack, item)); // Paper
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ItemStack itemstack1 = ProjectileWeaponItem.getHeldProjectile(this, predicate);
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if (!itemstack1.isEmpty()) {
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return itemstack1;
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} else {
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- predicate = ((ProjectileWeaponItem) stack.getItem()).getAllSupportedProjectiles();
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+ predicate = ((ProjectileWeaponItem) stack.getItem()).getAllSupportedProjectiles().and(item -> tryReadyArrow(stack, item)); // Paper
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for (int i = 0; i < this.inventory.getContainerSize(); ++i) {
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ItemStack itemstack2 = this.inventory.getItem(i);
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