fbf74ba0ac
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: f92c94517 SPIGOT-7310: PlayerToggleSneakEvent is not called when a player sneaks while riding an entity b5714184d SPIGOT-7316: Cancelling EntityUnmountEvent does not stop the all effects of the unmounting e237f8c88 SPIGOT-7312: Entity#setVisibleByDefault on player causes skin reset on this player client
34 Zeilen
1.7 KiB
Diff
34 Zeilen
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Alfie Cleveland <alfeh@me.com>
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Date: Tue, 27 Dec 2016 01:57:57 +0000
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Subject: [PATCH] Properly fix item duplication bug
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Credit to prplz for figuring out the real issue
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index fc364823f20f458af936c7209bd7174e05cb0fc0..9d04d3d1e24222bf255a1fc96761909574f67d66 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -2279,7 +2279,7 @@ public class ServerPlayer extends Player {
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@Override
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public boolean isImmobile() {
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- return super.isImmobile() || !this.getBukkitEntity().isOnline();
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+ return super.isImmobile() || (this.connection != null && this.connection.isDisconnected()); // Paper
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}
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@Override
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index e3f3ddbf6d5c20489f3cfda9126ef64954b7418d..1c31e887a23398c2717426209a8625bdd0e1a807 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -3178,7 +3178,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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}
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public final boolean isDisconnected() {
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- return !this.player.joining && !this.connection.isConnected();
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+ return (!this.player.joining && !this.connection.isConnected()) || this.processedDisconnect; // Paper
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}
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// CraftBukkit end
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