094bb03a37
- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
29 Zeilen
1.1 KiB
Diff
29 Zeilen
1.1 KiB
Diff
From 72dee9e52b8ac496dcfcd504ed65d40ce6dcf273 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sat, 22 Jul 2017 15:22:59 +0100
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Subject: [PATCH] Add missing coverages for getTileEntity in order to attempt
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to avoid exeptions when calling getTileEntity
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 2ac5caaa4..c03be509f 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -235,6 +235,13 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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result = fixTileEntity(pos, type, result);
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}
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}
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+ // Paper Start - add TE fix checks for shulkers, see nms.BlockShulkerBox
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+ else if (type instanceof BlockShulkerBox) {
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+ if (!(result instanceof TileEntityShulkerBox)) {
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+ result = fixTileEntity(pos, type, result);
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+ }
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+ }
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+ // Paper end
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return result;
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}
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--
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2.16.1
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