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Paper-Old/Spigot-Server-Patches/0053-Change-implementation-of-tile-entity-removal-list.patch

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From 82d53de53acbc9f283632689ef1496ed27110369 Mon Sep 17 00:00:00 2001
From: Joseph Hirschfeld <joe@ibj.io>
Date: Thu, 3 Mar 2016 02:39:54 -0600
Subject: [PATCH] Change implementation of (tile)entity removal list
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index d988fd007..26b2a1fd4 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -35,7 +35,10 @@ import org.bukkit.event.block.BlockPhysicsEvent;
import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
import org.bukkit.generator.ChunkGenerator;
// CraftBukkit end
-
+// Paper start
+import java.util.Set;
+import com.google.common.collect.Sets;
+// Paper end
public abstract class World implements GeneratorAccess, IIBlockAccess, AutoCloseable {
protected static final Logger e = LogManager.getLogger();
@@ -67,11 +70,11 @@ public abstract class World implements GeneratorAccess, IIBlockAccess, AutoClose
}
};
// Spigot end
- protected final List<Entity> g = Lists.newArrayList();
+ protected final Set<Entity> g = Sets.newHashSet(); // Paper
public final List<TileEntity> tileEntityList = Lists.newArrayList();
public final List<TileEntity> tileEntityListTick = Lists.newArrayList();
private final List<TileEntity> c = Lists.newArrayList();
- private final List<TileEntity> tileEntityListUnload = Lists.newArrayList();
+ private final Set<TileEntity> tileEntityListUnload = Sets.newHashSet(); // Paper
public final List<EntityHuman> players = Lists.newArrayList();
public final List<Entity> k = Lists.newArrayList();
protected final IntHashMap<Entity> entitiesById = new IntHashMap();
@@ -1114,20 +1117,20 @@ public abstract class World implements GeneratorAccess, IIBlockAccess, AutoClose
this.entityList.removeAll(this.g);
int j;
+ // Paper start - Set based removal lists
+ for (Entity e : this.g) {
+ j = e.getChunkZ();
+ int k = e.getChunkX();
- for (i = 0; i < this.g.size(); ++i) {
- entity = (Entity) this.g.get(i);
- int k = entity.ae;
-
- j = entity.ag;
- if (entity.inChunk && this.isChunkLoaded(k, j, true)) {
- this.getChunkAt(k, j).b(entity);
+ if (e.inChunk && this.isChunkLoaded(k, j, true)) {
+ this.getChunkAt(k, j).b(e);
}
}
- for (i = 0; i < this.g.size(); ++i) {
- this.c((Entity) this.g.get(i));
+ for (Entity e : this.g) {
+ this.c(e);
}
+ // Paper end
this.g.clear();
this.p_();
--
2.18.0